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<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Simulation</span></span>
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</style><div role="note" class="hatnote navigation-not-searchable"><span>Several terms redirect here. For other uses, see <a href="Simulation_(disambiguation)" class="mw-disambig" title="Simulation (disambiguation)">Simulation (disambiguation)</a>, <a href="Simulator_(disambiguation)" class="mw-disambig" title="Simulator (disambiguation)">Simulator (disambiguation)</a>, and <a href="Simulate_(company)" title="Simulate (company)">Simulate (company)</a>.</span> <span>Not to be confused with <a href="Stimulation" title="Stimulation">Stimulation</a> or <a href="Emulation_(computing)" class="mw-redirect" title="Emulation (computing)">Emulation (computing)</a>.</span></div>
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</style><table class="sidebar sidebar-collapse nomobile nowraplinks hlist"><tbody><tr><td class="sidebar-pretitle">Part of a series on</td></tr><tr><th class="sidebar-title-with-pretitle"><a href="Research" title="Research">Research</a></th></tr><tr><td class="sidebar-image"></td></tr><tr><td class="sidebar-content">
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<p>A <b>simulation</b> is an imitative representation of a process or system that could exist in the real world.<sup id="cite_ref-1" class="reference"><a href="#cite_note-1"><span class="cite-bracket">[</span>1<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-:3_2-0" class="reference"><a href="#cite_note-:3-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-definition_3-0" class="reference"><a href="#cite_note-definition-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> In this broad sense, simulation can often be used interchangeably with <a href="Model" title="Model">model</a>.<sup id="cite_ref-:3_2-1" class="reference"><a href="#cite_note-:3-2"><span class="cite-bracket">[</span>2<span class="cite-bracket">]</span></a></sup> Sometimes a clear distinction between the two terms is made, in which simulations require the use of models; the model represents the key characteristics or behaviors of the selected system or process, whereas the simulation represents the evolution of the model over time.<sup id="cite_ref-definition_3-1" class="reference"><a href="#cite_note-definition-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup> Another way to distinguish between the terms is to define simulation as <a href="Experiment" title="Experiment">experimentation</a> with the help of a model.<sup id="cite_ref-4" class="reference"><a href="#cite_note-4"><span class="cite-bracket">[</span>4<span class="cite-bracket">]</span></a></sup> This definition includes time-independent simulations. Often, <a href="Computer_simulation" title="Computer simulation">computers are used to execute the simulation</a>.
</p><p>Simulation is used in many contexts, such as simulation of technology for <a href="Performance_tuning" title="Performance tuning">performance tuning</a> or optimizing, <a href="Safety_engineering" title="Safety engineering">safety engineering</a>, testing, training, education, and video games. Simulation is also used with <a href="Scientific_modelling" title="Scientific modelling">scientific modelling</a> of natural systems or human systems to gain insight into their functioning,<sup id="cite_ref-5" class="reference"><a href="#cite_note-5"><span class="cite-bracket">[</span>5<span class="cite-bracket">]</span></a></sup> as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is also used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may simply not exist.<sup id="cite_ref-6" class="reference"><a href="#cite_note-6"><span class="cite-bracket">[</span>6<span class="cite-bracket">]</span></a></sup>
</p><p>Key issues in <a href="Modeling_and_simulation" title="Modeling and simulation">modeling and simulation</a> include the acquisition of valid sources of information about the relevant selection of key characteristics and behaviors used to build the model, the use of simplifying approximations and assumptions within the model, and fidelity and validity of the simulation outcomes. Procedures and protocols for <a href="Verification_and_validation_of_computer_simulation_models" title="Verification and validation of computer simulation models">model verification and validation</a> are an ongoing field of academic study, refinement, research and development in simulations technology or practice, particularly in the work of computer simulation.
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<div class="mw-heading mw-heading2"><h2 id="Classification_and_terminology">Classification and terminology</h2></div>
<p>Historically, simulations used in different fields developed largely independently, but 20th-century studies of <a href="Systems_theory" title="Systems theory">systems theory</a> and <a href="Cybernetics" title="Cybernetics">cybernetics</a> combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept.
</p><p><i><a href="Physical_simulation" class="mw-redirect" title="Physical simulation">Physical simulation</a></i> refers to simulation in which physical objects are substituted for the real thing. These physical objects are often chosen because they are smaller or cheaper than the actual object or system. (<style data-mw-deduplicate="TemplateStyles:r1033199720">
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</style><span role="note" class="hatnote navigation-not-searchable crossreference">See also: <a href="Physical_model" class="mw-redirect" title="Physical model">physical model</a> and <a href="Scale_model" title="Scale model">scale model</a>.</span>)
Alternatively, <i>physical simulation</i> may refer to computer simulations considering selected laws of physics, as in <a href="Multiphysics_simulation" title="Multiphysics simulation">multiphysics simulation</a>.<sup id="cite_ref-7" class="reference"><a href="#cite_note-7"><span class="cite-bracket">[</span>7<span class="cite-bracket">]</span></a></sup> (<span role="note" class="hatnote navigation-not-searchable crossreference">See also: <a href="Physics_engine" title="Physics engine">Physics engine</a>.</span>)
</p><p><i>Interactive simulation</i> is a special kind of physical simulation, often referred to as a <i><a href="Human-in-the-loop" title="Human-in-the-loop">human-in-the-loop</a></i> simulation, in which physical simulations include human operators, such as in a <a href="Flight_simulator" title="Flight simulator">flight simulator</a>, <a href="Maritime_simulator" title="Maritime simulator">sailing simulator</a>, or <a href="Driving_simulator" title="Driving simulator">driving simulator</a>.
</p><p><i><a href="Continuous_simulation" title="Continuous simulation">Continuous simulation</a></i> is a simulation based on <a href="Discrete_time_and_continuous_time" title="Discrete time and continuous time">continuous-time rather than discrete-time</a> steps, using numerical integration of <a href="Differential_equation" title="Differential equation">differential equations</a>.<sup id="cite_ref-McLeod,_J._1968_8-0" class="reference"><a href="#cite_note-McLeod,_J._1968-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p><i><a href="Discrete-event_simulation" title="Discrete-event simulation">Discrete-event simulation</a></i> studies systems whose states change their values only at discrete times.<sup id="cite_ref-9" class="reference"><a href="#cite_note-9"><span class="cite-bracket">[</span>9<span class="cite-bracket">]</span></a></sup> For example, a simulation of an epidemic could change the number of infected people at time instants when susceptible individuals get infected or when infected individuals recover.
</p><p><i><a href="Stochastic_simulation" title="Stochastic simulation">Stochastic simulation</a></i> is a simulation where some variable or process is subject to random variations and is projected using <a href="Monte_Carlo_method" title="Monte Carlo method">Monte Carlo</a> techniques using pseudo-random numbers. Thus replicated runs with the same boundary conditions will each produce different results within a specific confidence band.<sup id="cite_ref-McLeod,_J._1968_8-1" class="reference"><a href="#cite_note-McLeod,_J._1968-8"><span class="cite-bracket">[</span>8<span class="cite-bracket">]</span></a></sup>
</p><p><i>Deterministic simulation</i> is a simulation which is not stochastic: thus the variables are regulated by deterministic algorithms. So replicated runs from the same boundary conditions always produce identical results.
</p><p><i>Hybrid simulation</i> (or combined simulation) corresponds to a mix between continuous and discrete event simulation and results in integrating numerically the differential equations between two sequential events to reduce the number of discontinuities.<sup id="cite_ref-10" class="reference"><a href="#cite_note-10"><span class="cite-bracket">[</span>10<span class="cite-bracket">]</span></a></sup>
</p><p>A <i>stand-alone simulation</i> is a simulation running on a single workstation by itself.
</p><p>A <b><style data-mw-deduplicate="TemplateStyles:r1238216509">
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</style><span class="vanchor"><span class="vanchor-text">distributed simulation</span></span></b> is one which uses more than one computer simultaneously, to guarantee access from/to different resources (e.g. multi-users operating different systems, or distributed data sets); a classical example is <a href="Distributed_Interactive_Simulation" title="Distributed Interactive Simulation">Distributed Interactive Simulation</a> (DIS).<sup id="cite_ref-11" class="reference"><a href="#cite_note-11"><span class="cite-bracket">[</span>11<span class="cite-bracket">]</span></a></sup>
</p><p><i>Parallel simulation</i> speeds up a simulation's execution by concurrently distributing its workload over multiple processors, as in <a href="High-Performance_Computing" class="mw-redirect" title="High-Performance Computing">high-performance computing</a>.<sup id="cite_ref-12" class="reference"><a href="#cite_note-12"><span class="cite-bracket">[</span>12<span class="cite-bracket">]</span></a></sup>
</p><p><i>Interoperable simulation</i> is where multiple models, simulators (often defined as federates) interoperate locally, distributed over a network; a classical example is <a href="High-Level_Architecture" class="mw-redirect" title="High-Level Architecture">High-Level Architecture</a>.<sup id="cite_ref-13" class="reference"><a href="#cite_note-13"><span class="cite-bracket">[</span>13<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-14" class="reference"><a href="#cite_note-14"><span class="cite-bracket">[</span>14<span class="cite-bracket">]</span></a></sup>
</p><p><i>Modeling and simulation as a service</i> is where simulation is accessed as a service over the web.<sup id="cite_ref-15" class="reference"><a href="#cite_note-15"><span class="cite-bracket">[</span>15<span class="cite-bracket">]</span></a></sup>
</p><p><i>Modeling, interoperable simulation and serious games</i> is where <a href="Serious_game" title="Serious game">serious game</a> approaches (e.g. game engines and engagement methods) are integrated with interoperable simulation.<sup id="cite_ref-16" class="reference"><a href="#cite_note-16"><span class="cite-bracket">[</span>16<span class="cite-bracket">]</span></a></sup>
</p><p><i>Simulation fidelity</i> is used to describe the accuracy of a simulation and how closely it imitates the real-life counterpart. Fidelity is broadly classified as one of three categories: low, medium, and high. Specific descriptions of fidelity levels are subject to interpretation, but the following generalizations can be made:
</p>
<ul><li>Low – the minimum simulation required for a system to respond to accept inputs and provide outputs</li>
<li>Medium – responds automatically to stimuli, with limited accuracy</li>
<li>High – nearly indistinguishable or as close as possible to the real system</li></ul>
<p>A <i>synthetic environment</i> is a computer simulation that can be included in human-in-the-loop simulations.<sup id="cite_ref-environment_19-0" class="reference"><a href="#cite_note-environment-19"><span class="cite-bracket">[</span>19<span class="cite-bracket">]</span></a></sup>
</p><p><i>Simulation in failure analysis</i> refers to simulation in which we create environment/conditions to identify the cause of equipment failure. This can be the best and fastest method to identify the failure cause.
</p>
<div class="mw-heading mw-heading2"><h2 id="Computer_simulation">Computer simulation</h2></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Computer_simulation" title="Computer simulation">Computer simulation</a></div>
<p>A computer simulation (or "sim") is an attempt to model a real-life or hypothetical situation on a computer so that it can be studied to see how the system works. By changing variables in the simulation, <a href="Prediction" title="Prediction">predictions</a> may be made about the behaviour of the system. It is a tool to virtually investigate the behaviour of the system under study.<sup id="cite_ref-definition_3-2" class="reference"><a href="#cite_note-definition-3"><span class="cite-bracket">[</span>3<span class="cite-bracket">]</span></a></sup>
</p><p>Computer simulation has become a useful part of <a href="Model_(abstract)" class="mw-redirect" title="Model (abstract)">modeling</a> many natural systems in <a href="Physics" title="Physics">physics</a>, <a href="Chemistry" title="Chemistry">chemistry</a> and <a href="Biology" title="Biology">biology</a>,<sup id="cite_ref-20" class="reference"><a href="#cite_note-20"><span class="cite-bracket">[</span>20<span class="cite-bracket">]</span></a></sup> and human systems in economics and <a href="Social_science" title="Social science">social science</a> (e.g., <a href="Computational_sociology" title="Computational sociology">computational sociology</a>) as well as in engineering to gain insight into the operation of those systems. A good example of the usefulness of using computers to simulate can be found in the field of <a href="Network_traffic_simulation" title="Network traffic simulation">network traffic simulation</a>. In such simulations, the <a href="Model_(abstract)" class="mw-redirect" title="Model (abstract)">model</a> behaviour will change each simulation according to the set of initial parameters assumed for the environment.
</p><p>Traditionally, the formal modeling of systems has been via a <a href="Mathematical_model" title="Mathematical model">mathematical model</a>, which attempts to find analytical solutions enabling the prediction of the behaviour of the system from a set of parameters and initial conditions. Computer simulation is often used as an adjunct to, or substitution for, modeling systems for which simple <a href="Closed-form_solution" class="mw-redirect" title="Closed-form solution">closed form analytic solutions</a> are not possible. There are many different types of computer simulation, the common feature they all share is the attempt to generate a sample of representative <a href="Scenario" title="Scenario">scenarios</a> for a model in which a complete enumeration of all possible states would be prohibitive or impossible.
</p><p>Several software packages exist for running computer-based simulation modeling (e.g. <a href="Monte_Carlo_method" title="Monte Carlo method">Monte Carlo</a> simulation, <a href="Stochastic" title="Stochastic">stochastic</a> modeling, multimethod modeling) that makes all the modeling almost effortless.
</p><p>Modern usage of the term "computer simulation" may encompass virtually any computer-based representation.
</p>
<div class="mw-heading mw-heading3"><h3 id="Computer_science">Computer science</h3></div>
<p>In <a href="Computer_science" title="Computer science">computer science</a>, simulation has some specialized meanings: <a href="Alan_Turing" title="Alan Turing">Alan Turing</a> used the term <i>simulation</i> to refer to what happens when a <a href="Universal_Turing_machine" title="Universal Turing machine">universal machine</a> executes a state transition table (in modern terminology, a computer runs a program) that describes the state transitions, inputs and outputs of a subject discrete-state machine.<sup id="cite_ref-21" class="reference"><a href="#cite_note-21"><span class="cite-bracket">[</span>21<span class="cite-bracket">]</span></a></sup> The computer simulates the subject machine. Accordingly, in <a href="Theoretical_computer_science" title="Theoretical computer science">theoretical computer science</a> the term <i><a href="Simulation_preorder" class="mw-redirect" title="Simulation preorder">simulation</a></i> is a relation between <a href="State_transition_system" class="mw-redirect" title="State transition system">state transition systems</a>, useful in the study of <a href="Operational_semantics" title="Operational semantics">operational semantics</a>.
</p><p>Less theoretically, an interesting application of computer simulation is to simulate computers using computers. In <a href="Computer_architecture" title="Computer architecture">computer architecture</a>, a type of simulator, typically called an <i><a href="Emulator" title="Emulator">emulator</a></i>, is often used to execute a program that has to run on some inconvenient type of computer (for example, a newly designed computer that has not yet been built or an obsolete computer that is no longer available), or in a tightly controlled testing environment (see <a href="Computer_architecture_simulator" title="Computer architecture simulator">Computer architecture simulator</a> and <a href="Platform_virtualization" class="mw-redirect" title="Platform virtualization">Platform virtualization</a>). For example, simulators have been used to debug a <a href="Microprogram" class="mw-redirect" title="Microprogram">microprogram</a> or sometimes commercial application programs, before the program is downloaded to the target machine. Since the operation of the computer is simulated, all of the information about the computer's operation is directly available to the programmer, and the speed and execution of the simulation can be varied at will.
</p><p>Simulators may also be used to interpret <a href="Fault_tree" class="mw-redirect" title="Fault tree">fault trees</a>, or test <a href="Very_Large_Scale_Integration" class="mw-redirect" title="Very Large Scale Integration">VLSI</a> logic designs before they are constructed. <a href="Symbolic_simulation" title="Symbolic simulation">Symbolic simulation</a> uses variables to stand for unknown values.
</p><p>In the field of <a href="Optimization_(mathematics)" class="mw-redirect" title="Optimization (mathematics)">optimization</a>, simulations of physical processes are often used in conjunction with <a href="Evolutionary_computation" title="Evolutionary computation">evolutionary computation</a> to optimize control strategies.
</p>
<div class="mw-heading mw-heading2"><h2 id="Simulation_in_education_and_training">Simulation in education and training</h2></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Adaptive_educational_hypermedia" class="mw-redirect" title="Adaptive educational hypermedia">Adaptive educational hypermedia</a></div>
<p>Simulation is extensively used for educational purposes. It is used for cases where it is prohibitively expensive or simply too dangerous to allow trainees to use the real equipment in the real world. In such situations they will spend time learning valuable lessons in a "safe" virtual environment yet living a lifelike experience (or at least it is the goal). Often the convenience is to permit mistakes during training for a safety-critical system.
</p><p>Simulations in education are somewhat like training simulations. They focus on specific tasks. The term 'microworld' is used to refer to educational simulations which model some abstract concept rather than simulating a realistic object or environment, or in some cases model a real-world environment in a simplistic way so as to help a learner develop an understanding of the key concepts. Normally, a user can create some sort of construction within the microworld that will behave in a way consistent with the concepts being modeled. <a href="Seymour_Papert" title="Seymour Papert">Seymour Papert</a> was one of the first to advocate the value of microworlds, and the <a href="Logo_(programming_language)" title="Logo (programming language)">Logo</a> programming environment developed by Papert is one of the most well-known microworlds.
</p><p><a href="Project_management_simulation" title="Project management simulation">Project management simulation</a> is increasingly used to train students and professionals in the art and science of project management. Using simulation for <a href="Project_management" title="Project management">project management</a> training improves learning retention and enhances the learning process.<sup id="cite_ref-22" class="reference"><a href="#cite_note-22"><span class="cite-bracket">[</span>22<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-23" class="reference"><a href="#cite_note-23"><span class="cite-bracket">[</span>23<span class="cite-bracket">]</span></a></sup>
</p><p><i>Social simulations</i> may be used in social science classrooms to illustrate social and political processes in anthropology, economics, history, political science, or sociology courses, typically at the high school or university level. These may, for example, take the form of civics simulations, in which participants assume roles in a simulated society, or international relations simulations in which participants engage in negotiations, alliance formation, trade, diplomacy, and the use of force. Such simulations might be based on fictitious political systems, or be based on current or historical events. An example of the latter would be <a href="Barnard_College" title="Barnard College">Barnard College</a>'s <i>Reacting to the Past</i> series of historical educational games.<sup id="cite_ref-24" class="reference"><a href="#cite_note-24"><span class="cite-bracket">[</span>24<span class="cite-bracket">]</span></a></sup> The <a href="National_Science_Foundation" title="National Science Foundation">National Science Foundation</a> has also supported the creation of <a href="Reacting_games" title="Reacting games">reacting games</a> that address science and math education.<sup id="cite_ref-25" class="reference"><a href="#cite_note-25"><span class="cite-bracket">[</span>25<span class="cite-bracket">]</span></a></sup> In social media simulations, participants train communication with critics and other stakeholders in a private environment.
</p><p>In recent years, there has been increasing use of social simulations for staff training in aid and development agencies. The Carana simulation, for example, was first developed by the <a href="United_Nations_Development_Programme" title="United Nations Development Programme">United Nations Development Programme</a>, and is now used in a very revised form by the <a href="World_Bank" class="mw-redirect" title="World Bank">World Bank</a> for training staff to deal with fragile and conflict-affected countries.<sup id="cite_ref-26" class="reference"><a href="#cite_note-26"><span class="cite-bracket">[</span>26<span class="cite-bracket">]</span></a></sup>
</p><p>Military uses for simulation often involve aircraft or armoured fighting vehicles, but can also target small arms and other weapon systems training. Specifically, virtual firearms ranges have become the norm in most military training processes and there is a significant amount of data to suggest this is a useful tool for armed professionals.<sup id="cite_ref-27" class="reference"><a href="#cite_note-27"><span class="cite-bracket">[</span>27<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Virtual_simulation">Virtual simulation</h2></div>
<p>A <b>virtual simulation</b> is a category of simulation that uses simulation equipment to create a <b>simulated world</b> for the user. Virtual simulations allow users to interact with a <a href="Virtual_world" title="Virtual world">virtual world</a>. Virtual worlds operate on platforms of integrated software and hardware components. In this manner, the system can accept input from the user (e.g., body tracking, voice/sound recognition, physical controllers) and produce output to the user (e.g., visual display, aural display, haptic display) .<sup id="cite_ref-SW&CA_28-0" class="reference"><a href="#cite_note-SW&CA-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> Virtual simulations use the aforementioned modes of interaction to produce a sense of <a href="Immersion_(virtual_reality)" title="Immersion (virtual reality)">immersion</a> for the user.
</p>
<div class="mw-heading mw-heading3"><h3 id="Virtual_simulation_input_hardware">Virtual simulation input hardware</h3></div>
<p>There is a wide variety of input hardware available to accept user input for virtual simulations. The following list briefly describes several of them:
</p>
<ul><li><i>Body tracking</i>: The <a href="Motion_capture" title="Motion capture">motion capture</a> method is often used to record the user's movements and translate the captured data into inputs for the virtual simulation. For example, if a user physically turns their head, the motion would be captured by the simulation hardware in some way and translated to a corresponding shift in view within the simulation.
<ul><li><a href="Mo-cap_suit" class="mw-redirect" title="Mo-cap suit">Capture suits</a> and/or gloves may be used to capture movements of users body parts. The systems may have sensors incorporated inside them to sense movements of different body parts (e.g., fingers). Alternatively, these systems may have exterior tracking devices or marks that can be detected by external ultrasound, optical receivers or electromagnetic sensors. Internal inertial sensors are also available on some systems. The units may transmit data either wirelessly or through cables.</li>
<li><a href="Eye_tracker" class="mw-redirect" title="Eye tracker">Eye trackers</a> can also be used to detect eye movements so that the system can determine precisely where a user is looking at any given instant.</li></ul></li>
<li><i>Physical controllers</i>: Physical controllers provide input to the simulation only through direct manipulation by the user. In virtual simulations, tactile feedback from physical controllers is highly desirable in a number of simulation environments.
<ul><li><a href="Omnidirectional_treadmill" title="Omnidirectional treadmill">Omnidirectional treadmills</a> can be used to capture the users locomotion as they walk or run.</li>
<li>High fidelity instrumentation such as instrument panels in virtual aircraft cockpits provides users with actual controls to raise the level of immersion. For example, pilots can use the actual <a href="Global_positioning_system" class="mw-redirect" title="Global positioning system">global positioning system</a> controls from the real device in a simulated cockpit to help them practice procedures with the actual device in the context of the integrated cockpit system.</li></ul></li>
<li><i>Voice/sound recognition</i>: This form of interaction may be used either to interact with agents within the simulation (e.g., virtual people) or to manipulate objects in the simulation (e.g., information). Voice interaction presumably increases the level of immersion for the user.
<ul><li>Users may use headsets with boom microphones, lapel microphones or the room may be equipped with strategically located microphones.</li></ul></li></ul>
<div class="mw-heading mw-heading4"><h4 id="Current_research_into_user_input_systems">Current research into user input systems</h4></div>
<p>Research in future input systems holds a great deal of promise for virtual simulations. Systems such as <a href="Brain%E2%80%93computer_interface" title="Brain–computer interface">brain–computer interfaces</a> (BCIs) offer the ability to further increase the level of immersion for virtual simulation users. Lee, Keinrath, Scherer, Bischof, Pfurtscheller<sup id="cite_ref-29" class="reference"><a href="#cite_note-29"><span class="cite-bracket">[</span>29<span class="cite-bracket">]</span></a></sup> proved that naïve subjects could be trained to use a BCI to navigate a virtual apartment with relative ease. Using the BCI, the authors found that subjects were able to freely navigate the virtual environment with relatively minimal effort. It is possible that these types of systems will become standard input modalities in future virtual simulation systems.
</p>
<div class="mw-heading mw-heading3"><h3 id="Virtual_simulation_output_hardware">Virtual simulation output hardware</h3></div>
<p>There is a wide variety of output hardware available to deliver a stimulus to users in virtual simulations. The following list briefly describes several of them:
</p>
<ul><li><i>Visual display</i>: Visual displays provide the visual stimulus to the user.
<ul><li>Stationary displays can vary from a conventional desktop display to 360-degree wrap-around screens to stereo three-dimensional screens. Conventional desktop displays can vary in size from 15 to 60 inches (380 to 1,520 mm). Wrap around screens is typically used in what is known as a <a href="Cave_automatic_virtual_environment" title="Cave automatic virtual environment">cave automatic virtual environment</a> (CAVE). Stereo three-dimensional screens produce three-dimensional images either with or without special glasses—depending on the design.</li>
<li><a href="Head-mounted_display" title="Head-mounted display">Head-mounted displays</a> (HMDs) have small displays that are mounted on headgear worn by the user. These systems are connected directly into the virtual simulation to provide the user with a more immersive experience. Weight, update rates and field of view are some of the key variables that differentiate HMDs. Naturally, heavier HMDs are undesirable as they cause fatigue over time. If the update rate is too slow, the system is unable to update the displays fast enough to correspond with a quick head turn by the user. Slower update rates tend to cause simulation sickness and disrupt the sense of immersion. Field of view or the angular extent of the world that is seen at a given moment <a href="Field_of_view" title="Field of view">field of view</a> can vary from system to system and has been found to affect the user's sense of immersion.</li></ul></li>
<li><i>Aural display</i>: Several different types of audio systems exist to help the user hear and localize sounds spatially. Special software can be used to produce 3D audio effects <a href="3D_audio" class="mw-redirect" title="3D audio">3D audio</a> to create the illusion that sound sources are placed within a defined three-dimensional space around the user.
<ul><li>Stationary conventional speaker systems may be used to provide dual or multi-channel surround sound. However, external speakers are not as effective as headphones in producing 3D audio effects.<sup id="cite_ref-SW&CA_28-1" class="reference"><a href="#cite_note-SW&CA-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup></li>
<li>Conventional headphones offer a portable alternative to stationary speakers. They also have the added advantages of masking real-world noise and facilitate more effective 3D audio sound effects.<sup id="cite_ref-SW&CA_28-2" class="reference"><a href="#cite_note-SW&CA-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> </li></ul></li>
<li><i>Haptic display</i>: These displays provide a sense of touch to the user (<a href="Haptic_technology" title="Haptic technology">haptic technology</a>). This type of output is sometimes referred to as force feedback.
<ul><li>Tactile tile displays use different types of actuators such as inflatable bladders, vibrators, low-frequency sub-woofers, pin actuators and/or thermo-actuators to produce sensations for the user.</li>
<li>End effector displays can respond to users inputs with resistance and force.<sup id="cite_ref-SW&CA_28-3" class="reference"><a href="#cite_note-SW&CA-28"><span class="cite-bracket">[</span>28<span class="cite-bracket">]</span></a></sup> These systems are often used in medical applications for remote surgeries that employ robotic instruments.<sup id="cite_ref-30" class="reference"><a href="#cite_note-30"><span class="cite-bracket">[</span>30<span class="cite-bracket">]</span></a></sup></li></ul></li>
<li><i>Vestibular display</i>: These displays provide a sense of motion to the user (<a href="Motion_simulator" title="Motion simulator">motion simulator</a>). They often manifest as motion bases for virtual vehicle simulation such as driving simulators or flight simulators. Motion bases are fixed in place but use actuators to move the simulator in ways that can produce the sensations pitching, yawing or rolling. The simulators can also move in such a way as to produce a sense of acceleration on all axes (e.g., the motion base can produce the sensation of falling).</li></ul>
<div class="mw-heading mw-heading2"><h2 id="Clinical_healthcare_simulators">Clinical healthcare simulators</h2></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Medical_simulation" title="Medical simulation">Medical simulation</a></div>
<p><b>Clinical healthcare simulators</b> are increasingly being developed and deployed to teach therapeutic and diagnostic procedures as well as medical concepts and decision making to personnel in the health professions. Simulators have been developed for training procedures ranging from the basics such as <a href="Blood_draw" class="mw-redirect" title="Blood draw">blood draw</a>, to <a href="Laparoscopic" class="mw-redirect" title="Laparoscopic">laparoscopic</a> surgery<sup id="cite_ref-31" class="reference"><a href="#cite_note-31"><span class="cite-bracket">[</span>31<span class="cite-bracket">]</span></a></sup> and trauma care. They are also important to help on prototyping new devices<sup id="cite_ref-32" class="reference"><a href="#cite_note-32"><span class="cite-bracket">[</span>32<span class="cite-bracket">]</span></a></sup> for biomedical engineering problems. Currently, simulators are applied to research and develop tools for new therapies,<sup id="cite_ref-33" class="reference"><a href="#cite_note-33"><span class="cite-bracket">[</span>33<span class="cite-bracket">]</span></a></sup> treatments<sup id="cite_ref-34" class="reference"><a href="#cite_note-34"><span class="cite-bracket">[</span>34<span class="cite-bracket">]</span></a></sup> and early diagnosis<sup id="cite_ref-35" class="reference"><a href="#cite_note-35"><span class="cite-bracket">[</span>35<span class="cite-bracket">]</span></a></sup> in medicine.
</p><p>Many medical simulators involve a computer connected to a plastic simulation of the relevant anatomy.<sup id="cite_ref-36" class="reference"><a href="#cite_note-36"><span class="cite-bracket">[</span>36<span class="cite-bracket">]</span></a></sup> Sophisticated simulators of this type employ a life-size mannequin that responds to injected drugs and can be programmed to create simulations of life-threatening emergencies.
</p><p>In other simulations, visual components of the procedure are reproduced by <a href="Computer_graphics" title="Computer graphics">computer graphics</a> techniques, while touch-based components are reproduced by <a href="Haptic_technology" title="Haptic technology">haptic</a> feedback devices combined with physical simulation routines computed in response to the user's actions. Medical simulations of this sort will often use 3D <a href="Computed_tomography" class="mw-redirect" title="Computed tomography">CT</a> or <a href="MRI" class="mw-redirect" title="MRI">MRI</a> scans of patient data to enhance realism. Some medical simulations are developed to be widely distributed (such as web-enabled simulations<sup id="cite_ref-37" class="reference"><a href="#cite_note-37"><span class="cite-bracket">[</span>37<span class="cite-bracket">]</span></a></sup> and procedural simulations<sup id="cite_ref-38" class="reference"><a href="#cite_note-38"><span class="cite-bracket">[</span>38<span class="cite-bracket">]</span></a></sup> that can be viewed via standard web browsers) and can be interacted with using standard computer interfaces, such as the <a href="Computer_keyboard" title="Computer keyboard">keyboard</a> and <a href="Computer_mouse" title="Computer mouse">mouse</a>.
</p>
<div class="mw-heading mw-heading3"><h3 id="Placebo">Placebo</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="Placebo" title="Placebo">Placebo</a> and <a href="Placebo_in_history" title="Placebo in history">Placebo in history</a></div>
<p>An important medical application of a simulator—although, perhaps, denoting a slightly different meaning of <i>simulator</i>—is the use of a <a href="Placebo" title="Placebo">placebo</a> drug, a formulation that simulates the active drug in trials of drug efficacy.
</p>
<div class="mw-heading mw-heading3"><h3 id="Improving_patient_safety">Improving patient safety</h3></div>
<p>Patient safety is a concern in the medical industry. Patients have been known to suffer injuries and even death due to management error, and lack of using best standards of care and training. According to Building a National Agenda for Simulation-Based Medical Education (Eder-Van Hook, Jackie, 2004), "a health care provider's ability to react prudently in an unexpected situation is one of the most critical factors in creating a positive outcome in medical emergency, regardless of whether it occurs on the battlefield, freeway, or hospital emergency room." Eder-Van Hook (2004) also noted that medical errors kill up to 98,000 with an estimated cost between $37 and $50 million and $17 to $29 billion for preventable adverse events dollars per year.
</p><p>Simulation is being used to study patient safety, as well as train medical professionals.<sup id="cite_ref-:0_39-0" class="reference"><a href="#cite_note-:0-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup> Studying patient safety and safety interventions in healthcare is challenging, because there is a lack of experimental control (i.e., patient complexity, system/process variances) to see if an intervention made a meaningful difference (Groves & Manges, 2017).<sup id="cite_ref-40" class="reference"><a href="#cite_note-40"><span class="cite-bracket">[</span>40<span class="cite-bracket">]</span></a></sup> An example of innovative simulation to study patient safety is from nursing research. Groves et al. (2016) used a high-fidelity simulation to examine nursing safety-oriented behaviors during times such as <a href="Change-of-shift_report" title="Change-of-shift report">change-of-shift report</a>.<sup id="cite_ref-:0_39-1" class="reference"><a href="#cite_note-:0-39"><span class="cite-bracket">[</span>39<span class="cite-bracket">]</span></a></sup>
</p><p>However, the value of simulation interventions to translating to clinical practice are is still debatable.<sup id="cite_ref-:1_41-0" class="reference"><a href="#cite_note-:1-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> As Nishisaki states, "there is good evidence that simulation training improves provider and team <a href="Self-efficacy" title="Self-efficacy">self-efficacy</a> and competence on manikins. There is also good evidence that procedural simulation improves actual operational performance in clinical settings."<sup id="cite_ref-:1_41-1" class="reference"><a href="#cite_note-:1-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> However, there is a need to have improved evidence to show that <a href="Crew_resource_management" title="Crew resource management">crew resource management</a> training through simulation.<sup id="cite_ref-:1_41-2" class="reference"><a href="#cite_note-:1-41"><span class="cite-bracket">[</span>41<span class="cite-bracket">]</span></a></sup> One of the largest challenges is showing that team simulation improves team operational performance at the bedside.<sup id="cite_ref-:2_42-0" class="reference"><a href="#cite_note-:2-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup> Although evidence that simulation-based training actually improves patient outcome has been slow to accrue, today the ability of simulation to provide hands-on experience that translates to the operating room is no longer in doubt.<sup id="cite_ref-43" class="reference"><a href="#cite_note-43"><span class="cite-bracket">[</span>43<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-44" class="reference"><a href="#cite_note-44"><span class="cite-bracket">[</span>44<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-45" class="reference"><a href="#cite_note-45"><span class="cite-bracket">[</span>45<span class="cite-bracket">]</span></a></sup>
</p><p>One of the largest factors that might impact the ability to have training impact the work of practitioners at the bedside is the ability to empower frontline staff (Stewart, Manges, Ward, 2015).<sup id="cite_ref-:2_42-1" class="reference"><a href="#cite_note-:2-42"><span class="cite-bracket">[</span>42<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-46" class="reference"><a href="#cite_note-46"><span class="cite-bracket">[</span>46<span class="cite-bracket">]</span></a></sup> Another example of an attempt to improve patient safety through the use of simulations training is patient care to deliver just-in-time service or/and just-in-place. This training consists of 20 minutes of simulated training just before workers report to shift. One study found that just in time training improved the transition to the bedside. The conclusion as reported in Nishisaki (2008) work, was that the simulation training improved resident participation in real cases; but did not sacrifice the quality of service. It could be therefore hypothesized that by increasing the number of highly trained residents through the use of simulation training, that the simulation training does, in fact, increase patient safety.
</p>
<div class="mw-heading mw-heading3"><h3 id="History_of_simulation_in_healthcare">History of simulation in healthcare</h3></div>
<p>The first medical simulators were simple models of human patients.<sup id="cite_ref-medicalSimulationHistory_47-0" class="reference"><a href="#cite_note-medicalSimulationHistory-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup>
</p><p>Since antiquity, these representations in clay and stone were used to demonstrate clinical features of disease states and their effects on humans. Models have been found in many cultures and continents. These models have been used in some cultures (e.g., Chinese culture) as a "<a href="Medical_diagnosis" title="Medical diagnosis">diagnostic</a>" instrument, allowing women to consult male physicians while maintaining social laws of modesty. Models are used today to help students learn the <a href="Anatomy" title="Anatomy">anatomy</a> of the <a href="Musculoskeletal" class="mw-redirect" title="Musculoskeletal">musculoskeletal</a> system and organ systems.<sup id="cite_ref-medicalSimulationHistory_47-1" class="reference"><a href="#cite_note-medicalSimulationHistory-47"><span class="cite-bracket">[</span>47<span class="cite-bracket">]</span></a></sup>
</p><p>In 2002, the <a href="Society_for_Simulation_in_Healthcare" title="Society for Simulation in Healthcare">Society for Simulation in Healthcare</a> (SSH) was formed to become a leader in international interprofessional advances the application of medical simulation in healthcare<sup id="cite_ref-Riley2008_48-0" class="reference"><a href="#cite_note-Riley2008-48"><span class="cite-bracket">[</span>48<span class="cite-bracket">]</span></a></sup>
</p><p>The need for a "uniform mechanism to educate, evaluate, and certify simulation instructors for the health care profession" was recognized by McGaghie et al. in their critical review of simulation-based medical education research.<sup id="cite_ref-pmid20078756_49-0" class="reference"><a href="#cite_note-pmid20078756-49"><span class="cite-bracket">[</span>49<span class="cite-bracket">]</span></a></sup> In 2012 the SSH piloted two new certifications to provide recognition to educators in an effort to meet this need.<sup id="cite_ref-StruijkASPE2013_50-0" class="reference"><a href="#cite_note-StruijkASPE2013-50"><span class="cite-bracket">[</span>50<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Type_of_models">Type of models</h3></div>
<div class="mw-heading mw-heading4"><h4 id="Active_models">Active models</h4></div>
<p>Active models that attempt to reproduce living anatomy or physiology are recent developments. The famous <a href="%22Harvey%22_mannequin" class="mw-redirect" title=""Harvey" mannequin">"Harvey" mannequin</a> was developed at the <a href="University_of_Miami" title="University of Miami">University of Miami</a> and is able to recreate many of the physical findings of the <a href="Cardiology" title="Cardiology">cardiology</a> examination, including <a href="Palpation" title="Palpation">palpation</a>, <a href="Auscultation" title="Auscultation">auscultation</a>, and <a href="Electrocardiography" title="Electrocardiography">electrocardiography</a>.<sup id="cite_ref-pmid19103813_51-0" class="reference"><a href="#cite_note-pmid19103813-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading4"><h4 id="Interactive_models">Interactive models</h4></div>
<p>More recently, interactive models have been developed that respond to actions taken by a student or physician.<sup id="cite_ref-pmid19103813_51-1" class="reference"><a href="#cite_note-pmid19103813-51"><span class="cite-bracket">[</span>51<span class="cite-bracket">]</span></a></sup> Until recently, these simulations were two dimensional computer programs that acted more like a textbook than a patient. Computer simulations have the advantage of allowing a student to make judgments, and also to make errors. The process of iterative learning through assessment, evaluation, decision making, and error correction creates a much stronger learning environment than passive instruction.
</p>
<div class="mw-heading mw-heading4"><h4 id="Computer_simulators">Computer simulators</h4></div>
<p>Simulators have been proposed as an ideal tool for assessment of students for clinical skills.<sup id="cite_ref-pmid17626526_52-0" class="reference"><a href="#cite_note-pmid17626526-52"><span class="cite-bracket">[</span>52<span class="cite-bracket">]</span></a></sup> For patients, "cybertherapy" can be used for sessions simulating traumatic experiences, from fear of heights to social anxiety.<sup id="cite_ref-53" class="reference"><a href="#cite_note-53"><span class="cite-bracket">[</span>53<span class="cite-bracket">]</span></a></sup>
</p><p>Programmed patients and simulated clinical situations, including mock disaster drills, have been used extensively for education and evaluation. These "lifelike" simulations are expensive, and lack reproducibility. A fully functional "3Di" simulator would be the most specific tool available for teaching and measurement of clinical skills. <a href="Game_engine" title="Game engine">Gaming platforms</a> have been applied to create these virtual medical environments to create an interactive method for learning and application of information in a clinical context.<sup id="cite_ref-DukeMag_54-0" class="reference"><a href="#cite_note-DukeMag-54"><span class="cite-bracket">[</span>54<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-SteinbergCNN_55-0" class="reference"><a href="#cite_note-SteinbergCNN-55"><span class="cite-bracket">[</span>55<span class="cite-bracket">]</span></a></sup>
</p><p>Immersive disease state simulations allow a doctor or HCP to experience what a disease actually feels like. Using sensors and transducers symptomatic effects can be delivered to a participant allowing them to experience the patients disease state.
</p><p>Such a simulator meets the goals of an objective and standardized examination for clinical competence.<sup id="cite_ref-pmid18402731_56-0" class="reference"><a href="#cite_note-pmid18402731-56"><span class="cite-bracket">[</span>56<span class="cite-bracket">]</span></a></sup> This system is superior to examinations that use "<a href="Simulated_patient" title="Simulated patient">standard patients</a>" because it permits the quantitative measurement of competence, as well as reproducing the same objective findings.<sup id="cite_ref-pmid18462603_57-0" class="reference"><a href="#cite_note-pmid18462603-57"><span class="cite-bracket">[</span>57<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Simulation_in_entertainment">Simulation in entertainment</h2></div>
<p><b>Simulation in entertainment</b> encompasses many large and popular industries such as film, television, video games (including <a href="Serious_game" title="Serious game">serious games</a>) and rides in theme parks. Although modern simulation is thought to have its roots in training and the military, in the 20th century it also became a conduit for enterprises which were more hedonistic in nature.
</p>
<div class="mw-heading mw-heading3"><h3 id="History_of_visual_simulation_in_film_and_games">History of visual simulation in film and games</h3></div>
<div class="mw-heading mw-heading4"><h4 id="Early_history_(1940s_and_1950s)">Early history (1940s and 1950s)</h4></div>
<p>The first simulation game may have been created as early as 1947 by Thomas T. Goldsmith Jr. and Estle Ray Mann. This was a straightforward game that simulated a missile being fired at a target. The curve of the missile and its speed could be adjusted using several knobs. In 1958, a computer game called <i><a href="Tennis_for_Two" title="Tennis for Two">Tennis for Two</a></i> was created by Willy Higginbotham which simulated a tennis game between two players who could both play at the same time using hand controls and was displayed on an oscilloscope.<sup id="cite_ref-58" class="reference"><a href="#cite_note-58"><span class="cite-bracket">[</span>58<span class="cite-bracket">]</span></a></sup> This was one of the first electronic video games to use a graphical display.
</p>
<div class="mw-heading mw-heading4"><h4 id="1970s_and_early_1980s">1970s and early 1980s</h4></div>
<p><a href="Computer-generated_imagery" title="Computer-generated imagery">Computer-generated imagery</a> was used in the film to simulate objects as early as 1972 in <i><a href="A_Computer_Animated_Hand" title="A Computer Animated Hand">A Computer Animated Hand</a></i>, parts of which were shown on the big screen in the 1976 film <i><a href="Futureworld" title="Futureworld">Futureworld</a></i>. This was followed by the "targeting computer" that young Skywalker turns off in the 1977 film <i><a href="Star_Wars_(film)" title="Star Wars (film)">Star Wars</a></i>.
</p><p>The film <i><a href="Tron" title="Tron">Tron</a></i> (1982) was the first film to use computer-generated imagery for more than a couple of minutes.<sup id="cite_ref-59" class="reference"><a href="#cite_note-59"><span class="cite-bracket">[</span>59<span class="cite-bracket">]</span></a></sup>
</p><p>Advances in technology in the 1980s caused 3D simulation to become more widely used and it began to appear in movies and in computer-based games such as Atari's <i><a href="Battlezone_(1980_video_game)" title="Battlezone (1980 video game)">Battlezone</a></i> (1980) and <a href="Acornsoft" title="Acornsoft">Acornsoft</a>'s <i><a href="Elite_(video_game)" title="Elite (video game)">Elite</a></i> (1984), one of the first <a href="Wire-frame_model" title="Wire-frame model">wire-frame 3D graphics games</a> for <a href="Home_computer" title="Home computer">home computers</a>.
</p>
<div class="mw-heading mw-heading4"><h4 id="Pre-virtual_cinematography_era_(early_1980s_to_1990s)">Pre-virtual cinematography era (early 1980s to 1990s)</h4></div>
<p>Advances in technology in the 1980s made the computer more affordable and more capable than they were in previous decades,<sup id="cite_ref-60" class="reference"><a href="#cite_note-60"><span class="cite-bracket">[</span>60<span class="cite-bracket">]</span></a></sup> which facilitated the rise of computer such as the Xbox gaming. The first <a href="Video_game_console" title="Video game console">video game consoles</a> released in the 1970s and early 1980s fell prey to the <a href="North_American_video_game_crash_of_1983" class="mw-redirect" title="North American video game crash of 1983">industry crash</a> in 1983, but in 1985, <a href="Nintendo" title="Nintendo">Nintendo</a> released the Nintendo Entertainment System (NES) which became one of the best selling consoles in video game history.<sup id="cite_ref-61" class="reference"><a href="#cite_note-61"><span class="cite-bracket">[</span>61<span class="cite-bracket">]</span></a></sup> In the 1990s, computer games became widely popular with the release of such game as <i><a href="The_Sims" title="The Sims">The Sims</a></i> and <i><a href="Command_%26_Conquer" title="Command & Conquer">Command & Conquer</a></i> and the still increasing power of desktop computers. Today, computer simulation games such as <i><a href="World_of_Warcraft" title="World of Warcraft">World of Warcraft</a></i> are played by millions of people around the world.
</p><p>In 1993, the film <i><a href="Jurassic_Park_(film)" title="Jurassic Park (film)">Jurassic Park</a></i> became the first popular film to use computer-generated graphics extensively, integrating the simulated dinosaurs almost seamlessly into live action scenes.
</p><p>This event transformed the film industry; in 1995, the film <i><a href="Toy_Story" title="Toy Story">Toy Story</a></i> was the first film to use only computer-generated images and by the new millennium computer generated graphics were the leading choice for special effects in films.<sup id="cite_ref-62" class="reference"><a href="#cite_note-62"><span class="cite-bracket">[</span>62<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading4"><h4 id="Virtual_cinematography_(early_2000s–present)">Virtual cinematography (early 2000s–present)</h4></div>
<p>The advent of <a href="Virtual_cinematography" title="Virtual cinematography">virtual cinematography</a> in the early 2000s has led to an explosion of movies that would have been impossible to shoot without it. Classic examples are the <a href="Virtual_actor" title="Virtual actor">digital look-alikes</a> of Neo, Smith and other characters in the <a href="The_Matrix_(franchise)" title="The Matrix (franchise)"><i>Matrix</i></a> sequels and the extensive use of physically impossible camera runs in <a href="The_Lord_of_the_Rings_(film_series)" title="The Lord of the Rings (film series)"><i>The Lord of the Rings</i></a> trilogy.
</p><p>The terminal in the <a href="Pan_Am_(TV_series)" title="Pan Am (TV series)">Pan Am (TV series)</a> no longer existed during the filming of this 2011–2012 aired series, which was no problem as they created it in virtual cinematography using <a href="Automation" title="Automation">automated</a> <a href="Camera_angle" title="Camera angle">viewpoint</a> finding and matching in conjunction with compositing real and simulated footage, which has been the bread and butter of the movie artist in and around <a href="Film_studio" title="Film studio">film studios</a> since the early 2000s.
</p><p><a href="Computer-generated_imagery" title="Computer-generated imagery">Computer-generated imagery</a> is "the application of the field of 3D computer graphics to special effects". This technology is used for visual effects because they are high in quality, controllable, and can create effects that would not be feasible using any other technology either because of cost, resources or safety.<sup id="cite_ref-63" class="reference"><a href="#cite_note-63"><span class="cite-bracket">[</span>63<span class="cite-bracket">]</span></a></sup> Computer-generated graphics can be seen in many live-action movies today, especially those of the action genre. Further, computer-generated imagery has almost completely supplanted hand-drawn animation in children's movies which are increasingly computer-generated only. Examples of movies that use computer-generated imagery include <i><a href="Finding_Nemo" title="Finding Nemo">Finding Nemo</a></i>, <i><a href="300_(film)" title="300 (film)">300</a></i> and <i><a href="Iron_Man_(2008_film)" title="Iron Man (2008 film)">Iron Man</a></i>.
</p>
<div class="mw-heading mw-heading3"><h3 id="Examples_of_non-film_entertainment_simulation">Examples of non-film entertainment simulation</h3></div>
<div class="mw-heading mw-heading4"><h4 id="Simulation_games">Simulation games</h4></div>
<p><a href="Simulation_games" class="mw-redirect" title="Simulation games">Simulation games</a>, as opposed to other genres of video and computer games, represent or simulate an environment accurately. Moreover, they represent the interactions between the playable characters and the environment realistically. These kinds of games are usually more complex in terms of gameplay.<sup id="cite_ref-64" class="reference"><a href="#cite_note-64"><span class="cite-bracket">[</span>64<span class="cite-bracket">]</span></a></sup> Simulation games have become incredibly popular among people of all ages.<sup id="cite_ref-65" class="reference"><a href="#cite_note-65"><span class="cite-bracket">[</span>65<span class="cite-bracket">]</span></a></sup> Popular simulation games include <i><a href="SimCity" title="SimCity">SimCity</a></i> and <i><a href="Tiger_Woods_PGA_Tour" class="mw-redirect" title="Tiger Woods PGA Tour">Tiger Woods PGA Tour</a></i>. There are also <a href="Flight_simulator" title="Flight simulator">flight simulator</a> and <a href="Driving_simulator" title="Driving simulator">driving simulator</a> games.
</p>
<div class="mw-heading mw-heading4"><h4 id="Theme_park_rides">Theme park rides</h4></div>
<p>Simulators have been used for entertainment since the <a href="Link_Trainer" title="Link Trainer">Link Trainer</a> in the 1930s.<sup id="cite_ref-66" class="reference"><a href="#cite_note-66"><span class="cite-bracket">[</span>66<span class="cite-bracket">]</span></a></sup> The first modern simulator ride to open at a theme park was Disney's <a href="Star_Tours" title="Star Tours">Star Tours</a> in 1987 soon followed by Universal's <a href="The_Funtastic_World_of_Hanna-Barbera_(ride)" title="The Funtastic World of Hanna-Barbera (ride)">The Funtastic World of Hanna-Barbera</a> in 1990 which was the first ride to be done entirely with computer graphics.<sup id="cite_ref-trudang.com_67-0" class="reference"><a href="#cite_note-trudang.com-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup>
</p><p>Simulator rides are the progeny of military training simulators and commercial simulators, but they are different in a fundamental way. While military training simulators react realistically to the input of the trainee in real time, ride simulators only feel like they move realistically and move according to prerecorded motion scripts.<sup id="cite_ref-trudang.com_67-1" class="reference"><a href="#cite_note-trudang.com-67"><span class="cite-bracket">[</span>67<span class="cite-bracket">]</span></a></sup> One of the first simulator rides, Star Tours, which cost $32 million, used a hydraulic motion based cabin. The movement was programmed by a joystick. Today's simulator rides, such as <a href="The_Amazing_Adventures_of_Spider-Man" title="The Amazing Adventures of Spider-Man">The Amazing Adventures of Spider-Man</a> include elements to increase the amount of immersion experienced by the riders such as: 3D imagery, physical effects (spraying water or producing scents), and movement through an environment.<sup id="cite_ref-68" class="reference"><a href="#cite_note-68"><span class="cite-bracket">[</span>68<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="Simulation_and_manufacturing">Simulation and manufacturing</h2></div>
<p><b>Manufacturing simulation</b> represents one of the most important applications of simulation. This technique represents a valuable tool used by engineers when evaluating the effect of capital investment in equipment and physical facilities like factory plants, warehouses, and distribution centers. Simulation can be used to predict the performance of an existing or planned system and to compare alternative solutions for a particular design problem.<sup id="cite_ref-69" class="reference"><a href="#cite_note-69"><span class="cite-bracket">[</span>69<span class="cite-bracket">]</span></a></sup>
</p><p>Another important goal of <a href="Simulation_in_manufacturing_systems" title="Simulation in manufacturing systems">simulation in manufacturing systems</a> is to quantify system performance. Common measures of system performance include the following:<sup id="cite_ref-70" class="reference"><a href="#cite_note-70"><span class="cite-bracket">[</span>70<span class="cite-bracket">]</span></a></sup>
</p>
<ul><li>Throughput under average and peak loads</li>
<li>System cycle time (how long it takes to produce one part)</li>
<li>Use of resource, labor, and machines</li>
<li>Bottlenecks and choke points</li>
<li>Queuing at work locations</li>
<li>Queuing and delays caused by material-handling devices and systems</li>
<li>WIP storages needs</li>
<li>Staffing requirements</li>
<li>Effectiveness of scheduling systems</li>
<li>Effectiveness of control systems</li></ul>
<div class="mw-heading mw-heading2"><h2 id="More_examples_of_simulation">More examples of simulation</h2></div>
<div class="mw-heading mw-heading3"><h3 id="Automobiles">Automobiles</h3></div>
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<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Driving_simulator" title="Driving simulator">Driving simulator</a></div>
<p>An automobile simulator provides an opportunity to reproduce the characteristics of real vehicles in a virtual environment. It replicates the external factors and conditions with which a vehicle interacts enabling a driver to feel as if they are sitting in the cab of their own vehicle. Scenarios and events are replicated with sufficient reality to ensure that drivers become fully immersed in the experience rather than simply viewing it as an educational experience.
</p><p>The simulator provides a constructive experience for the novice driver and enables more complex exercises to be undertaken by the more mature driver. For novice drivers, truck simulators provide an opportunity to begin their career by applying best practice. For mature drivers, simulation provides the ability to enhance good driving or to detect poor practice and to suggest the necessary steps for remedial action. For companies, it provides an opportunity to educate staff in the driving skills that achieve reduced maintenance costs, improved productivity and, most importantly, to ensure the safety of their actions in all possible situations.
</p>
<ul class="gallery mw-gallery-packed">
<li class="gallerybox" style="width: 202px">
<div class="thumb" style="width: 200px;"><span typeof="mw:File"></span></div>
<div class="gallerytext">Car racing simulator</div>
</li>
<li class="gallerybox" style="width: 211.33333333333px">
<div class="thumb" style="width: 209.33333333333px;"><span typeof="mw:File"></span></div>
<div class="gallerytext">A soldier tests out a heavy-wheeled-vehicle driving simulator.</div>
</li>
</ul>
<div class="mw-heading mw-heading3"><h3 id="Biomechanics">Biomechanics</h3></div>
<p>A <b>biomechanics simulator</b> is a simulation platform for creating dynamic mechanical models built from combinations of rigid and deformable bodies, joints, constraints, and various force actuators. It is specialized for creating biomechanical models of human anatomical structures, with the intention to study their function and eventually assist in the design and planning of medical treatment.
</p><p>A biomechanics simulator is used to analyze walking dynamics, study sports performance, simulate surgical procedures, analyze joint loads, design medical devices, and animate human and animal movement.
</p><p>A neuromechanical simulator that combines biomechanical and biologically realistic neural network simulation. It allows the user to test hypotheses on the neural basis of behavior in a physically accurate 3-D virtual environment.
</p>
<div class="mw-heading mw-heading3"><h3 id="City_and_urban">City and urban</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Further information: <a href="Traffic_simulation" title="Traffic simulation">Traffic simulation</a></div>
<p>A city simulator can be a <a href="City-building_game" title="City-building game">city-building game</a> but can also be a tool used by urban planners to understand how cities are likely to evolve in response to various policy decisions. <a href="AnyLogic" title="AnyLogic">AnyLogic</a> is an example of modern, large-scale urban simulators designed for use by urban planners. City simulators are generally <a href="Agent_(economics)" title="Agent (economics)">agent</a>-based simulations with explicit representations for <a href="Land_use" title="Land use">land use</a> and transportation. <a href="UrbanSim" title="UrbanSim">UrbanSim</a> and <a href="Land_Use_Evolution_and_Impact_Assessment_Model" title="Land Use Evolution and Impact Assessment Model">LEAM</a> are examples of large-scale urban simulation models that are used by metropolitan planning agencies and military bases for land use and <a href="Transportation_planning" title="Transportation planning">transportation planning</a>.
</p>
<div class="mw-heading mw-heading3"><h3 id="Christmas">Christmas</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Further information: <a href="NORAD_Tracks_Santa" title="NORAD Tracks Santa">NORAD Tracks Santa</a>, <a href="Google_Santa_Tracker" title="Google Santa Tracker">Google Santa Tracker</a>, and <a href="EmailSanta.com" title="EmailSanta.com">emailSanta.com</a></div>
<p>Several Christmas-themed simulations exist, many of which are centred around <a href="Santa_Claus" title="Santa Claus">Santa Claus</a>. An example of these simulations are websites which claim to allow the user to track Santa Claus. Due to the fact that Santa is a <a href="Legend" title="Legend">legendary</a> character and not a real, living person, it is impossible to provide actual information on his location, and services such as <a href="NORAD_Tracks_Santa" title="NORAD Tracks Santa">NORAD Tracks Santa</a> and the <a href="Google_Santa_Tracker" title="Google Santa Tracker">Google Santa Tracker</a> (the former of which claims to use <a href="Radar" title="Radar">radar</a> and other technologies to track Santa)<sup id="cite_ref-71" class="reference"><a href="#cite_note-71"><span class="cite-bracket">[</span>71<span class="cite-bracket">]</span></a></sup> display fake, predetermined location information to users. Another example of these simulations are websites that claim to allow the user to email or send messages to Santa Claus. Websites such as <a href="EmailSanta.com" title="EmailSanta.com">emailSanta.com</a> or Santa's former page on the now-defunct <a href="Windows_Live_Spaces" title="Windows Live Spaces">Windows Live Spaces</a> by <a href="Microsoft" title="Microsoft">Microsoft</a> use automated <a href="Computer_program" title="Computer program">programs</a> or scripts to generate personalized replies claimed to be from Santa himself based on user input.<sup id="cite_ref-72" class="reference"><a href="#cite_note-72"><span class="cite-bracket">[</span>72<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-73" class="reference"><a href="#cite_note-73"><span class="cite-bracket">[</span>73<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-Microsoft_pulls_plug_on_potty-mouth_Santa,_by_John_Fontana,_4_Dec_20072_74-0" class="reference"><a href="#cite_note-Microsoft_pulls_plug_on_potty-mouth_Santa,_by_John_Fontana,_4_Dec_20072-74"><span class="cite-bracket">[</span>74<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-For_a_Jolly_Good_Time,_Chat_With_Santa_on_Windows_Live_Messenger,_13_Dec_20062_75-0" class="reference"><a href="#cite_note-For_a_Jolly_Good_Time,_Chat_With_Santa_on_Windows_Live_Messenger,_13_Dec_20062-75"><span class="cite-bracket">[</span>75<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Classroom_of_the_future">Classroom of the future</h3></div>
<p>The classroom of the future will probably contain several kinds of simulators, in addition to textual and visual learning tools. This will allow students to enter the clinical years better prepared, and with a higher skill level. The advanced student or postgraduate will have a more concise and comprehensive method of retraining—or of incorporating new clinical procedures into their skill set—and regulatory bodies and medical institutions will find it easier to assess the proficiency and <a href="Competence_(human_resources)" title="Competence (human resources)">competency</a> of individuals.
</p><p>The classroom of the future will also form the basis of a clinical skills unit for continuing education of medical personnel; and in the same way that the use of periodic flight training assists airline pilots, this technology will assist practitioners throughout their career.
</p><p>The simulator will be more than a "living" textbook, it will become an integral a part of the practice of medicine. The simulator environment will also provide a standard platform for curriculum development in institutions of medical education.
</p>
<div class="mw-heading mw-heading3"><h3 id="Communication_satellites">Communication satellites</h3></div>
<p>Modern satellite communications systems (<a href="Satcom_(satellite)" title="Satcom (satellite)">SATCOM</a>) are often large and complex with many interacting parts and elements. In addition, the need for broadband connectivity on a moving vehicle has increased dramatically in the past few years for both commercial and military applications. To accurately predict and deliver high quality of service, SATCOM system designers have to factor in terrain as well as atmospheric and meteorological conditions in their planning. To deal with such complexity, system designers and operators increasingly turn towards computer models of their systems to simulate real-world operating conditions and gain insights into usability and requirements prior to final product sign-off. Modeling improves the understanding of the system by enabling the SATCOM system designer or planner to simulate real-world performance by injecting the models with multiple hypothetical atmospheric and environmental conditions. Simulation is often used in the training of civilian and military personnel. This usually occurs when it is prohibitively expensive or simply too dangerous to allow trainees to use the real equipment in the real world. In such situations, they will spend time learning valuable lessons in a "safe" virtual environment yet living a lifelike experience (or at least it is the goal). Often the convenience is to permit mistakes during training for a safety-critical system.
</p>
<div class="mw-heading mw-heading3"><h3 id="Digital_lifecycle">Digital lifecycle</h3></div>
<p>Simulation solutions are being increasingly integrated with <a href="Computer-aided" class="mw-redirect" title="Computer-aided">computer-aided</a> solutions and processes (<a href="Computer-aided_design" title="Computer-aided design">computer-aided design</a> or CAD, <a href="Computer-aided_manufacturing" title="Computer-aided manufacturing">computer-aided manufacturing</a> or CAM, <a href="Computer-aided_engineering" title="Computer-aided engineering">computer-aided engineering</a> or CAE, etc.). The use of simulation throughout the <a href="Product_lifecycle" title="Product lifecycle">product lifecycle</a>, especially at the earlier concept and design stages, has the potential of providing substantial benefits. These benefits range from direct cost issues such as reduced prototyping and shorter time-to-market to better performing products and higher margins. However, for some companies, simulation has not provided the expected benefits.
</p><p>The successful use of simulation, early in the lifecycle, has been largely driven by increased integration of simulation tools with the entire set of CAD, CAM and product-lifecycle management solutions. Simulation solutions can now function across the extended enterprise in a <a href="CAD_data_exchange" title="CAD data exchange">multi-CAD environment</a>, and include solutions for managing simulation data and processes and ensuring that simulation results are made part of the product lifecycle history.
</p>
<div class="mw-heading mw-heading3"><h3 id="Disaster_preparedness">Disaster preparedness</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Emergency_management" title="Emergency management">Emergency management</a></div>
<p>Simulation training has become a method for preparing people for disasters. Simulations can replicate emergency situations and track how learners respond thanks to a lifelike experience. Disaster preparedness simulations can involve training on how to handle <a href="Terrorism" title="Terrorism">terrorism</a> attacks, natural disasters, <a href="Pandemic" title="Pandemic">pandemic</a> outbreaks, or other life-threatening emergencies.
</p><p>One organization that has used simulation training for disaster preparedness is CADE (Center for Advancement of Distance Education). CADE<sup id="cite_ref-76" class="reference"><a href="#cite_note-76"><span class="cite-bracket">[</span>76<span class="cite-bracket">]</span></a></sup> has used a video game to prepare emergency workers for multiple types of attacks. As reported by News-Medical.Net, "The video game is the first in a series of simulations to address bioterrorism, pandemic flu, smallpox, and other disasters that emergency personnel must prepare for.<sup id="cite_ref-77" class="reference"><a href="#cite_note-77"><span class="cite-bracket">[</span>77<span class="cite-bracket">]</span></a></sup>" Developed by a team from the <a href="University_of_Illinois_at_Chicago" class="mw-redirect" title="University of Illinois at Chicago">University of Illinois at Chicago</a> (UIC), the game allows learners to practice their emergency skills in a safe, controlled environment.
</p><p>The Emergency Simulation Program (ESP) at the British Columbia Institute of Technology (BCIT), Vancouver, British Columbia, Canada is another example of an organization that uses simulation to train for emergency situations. ESP uses simulation to train on the following situations: forest fire fighting, oil or chemical spill response, earthquake response, law enforcement, municipal firefighting, hazardous material handling, military training, and response to terrorist attack<sup id="cite_ref-straylightmm.com_78-0" class="reference"><a href="#cite_note-straylightmm.com-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> One feature of the simulation system is the implementation of "Dynamic Run-Time Clock," which allows simulations to run a 'simulated' time frame, "'speeding up' or 'slowing down' time as desired"<sup id="cite_ref-straylightmm.com_78-1" class="reference"><a href="#cite_note-straylightmm.com-78"><span class="cite-bracket">[</span>78<span class="cite-bracket">]</span></a></sup> Additionally, the system allows session recordings, picture-icon based navigation, file storage of individual simulations, multimedia components, and launch external applications.
</p><p>At the University of Québec in Chicoutimi, a research team at the outdoor research and expertise laboratory (Laboratoire d'Expertise et de Recherche en Plein Air – LERPA) specializes in using wilderness backcountry accident simulations to verify emergency response coordination.
</p><p>Instructionally, the benefits of emergency training through simulations are that learner performance can be tracked through the system. This allows the developer to make adjustments as necessary or alert the educator on topics that may require additional attention. Other advantages are that the learner can be guided or trained on how to respond appropriately before continuing to the next emergency segment—this is an aspect that may not be available in the live environment. Some emergency training simulators also allow for immediate feedback, while other simulations may provide a summary and instruct the learner to engage in the learning topic again.
</p><p>In a live-emergency situation, emergency responders do not have time to waste. Simulation-training in this environment provides an opportunity for learners to gather as much information as they can and practice their knowledge in a safe environment. They can make mistakes without risk of endangering lives and be given the opportunity to correct their errors to prepare for the real-life emergency.
</p>
<div class="mw-heading mw-heading3"><h3 id="Economics">Economics</h3></div>
<p><b>Simulations in economics</b> and especially in <a href="Macroeconomics" title="Macroeconomics">macroeconomics</a>, judge the desirability of the effects of proposed policy actions, such as <a href="Fiscal_policy" title="Fiscal policy">fiscal policy</a> changes or <a href="Monetary_policy" title="Monetary policy">monetary policy</a> changes. A mathematical model of the economy, having been fitted to historical economic data, is used as a proxy for the actual economy; proposed values of <a href="Government_spending" title="Government spending">government spending</a>, taxation, <a href="Open_market_operations" class="mw-redirect" title="Open market operations">open market operations</a>, etc. are used as inputs to the simulation of the model, and various variables of interest such as the <a href="Inflation_rate" class="mw-redirect" title="Inflation rate">inflation rate</a>, the <a href="Unemployment_rate" class="mw-redirect" title="Unemployment rate">unemployment rate</a>, the <a href="Balance_of_trade" title="Balance of trade">balance of trade</a> deficit, the government <a href="Budget_deficit" class="mw-redirect" title="Budget deficit">budget deficit</a>, etc. are the outputs of the simulation. The simulated values of these variables of interest are compared for different proposed policy inputs to determine which set of outcomes is most desirable.<sup id="cite_ref-79" class="reference"><a href="#cite_note-79"><span class="cite-bracket">[</span>79<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Engineering,_technology,_and_processes">Engineering, technology, and processes</h3></div>
<p>Simulation is an important feature in engineering systems or any system that involves many processes. For example, in <a href="Electrical_engineering" title="Electrical engineering">electrical engineering</a>, delay lines may be used to simulate <a href="Propagation_delay" title="Propagation delay">propagation delay</a> and <a href="Phase_(waves)#Phase_shift" title="Phase (waves)">phase shift</a> caused by an actual <a href="Transmission_line" title="Transmission line">transmission line</a>. Similarly, <a href="Dummy_load" title="Dummy load">dummy loads</a> may be used to simulate <a href="Electrical_impedance" title="Electrical impedance">impedance</a> without simulating propagation and is used in situations where propagation is unwanted. A simulator may imitate only a few of the operations and functions of the unit it simulates. <i>Contrast with</i>: <a href="Emulator" title="Emulator">emulate</a>.<sup id="cite_ref-FS1037C_80-0" class="reference"><a href="#cite_note-FS1037C-80"><span class="cite-bracket">[</span>80<span class="cite-bracket">]</span></a></sup>
</p><p>Most engineering simulations entail mathematical modeling and computer-assisted investigation. There are many cases, however, where mathematical modeling is not reliable. Simulation of <a href="Fluid_dynamics" title="Fluid dynamics">fluid dynamics</a> problems often require both mathematical and physical simulations. In these cases the physical models require <a href="Similitude_(model)" class="mw-redirect" title="Similitude (model)">dynamic similitude</a>. Physical and chemical simulations have also direct realistic uses, rather than research uses; in <a href="Chemical_engineering" title="Chemical engineering">chemical engineering</a>, for example, <a href="Process_simulation" title="Process simulation">process simulations</a> are used to give the process parameters immediately used for operating chemical plants, such as oil refineries. Simulators are also used for plant operator training. It is called Operator Training Simulator (OTS) and has been widely adopted by many industries from chemical to oil&gas and to the power industry. This created a safe and realistic virtual environment to train board operators and engineers. <a href="MiMiC_Simulation_Software" class="mw-redirect" title="MiMiC Simulation Software">Mimic</a> is capable of providing high fidelity dynamic models of nearly all chemical plants for operator training and control system testing.
</p>
<div class="mw-heading mw-heading3"><h3 id="Ergonomics">Ergonomics</h3></div>
<p><b>Ergonomic simulation</b> involves the analysis of virtual products or manual tasks within a virtual environment. In the engineering process, the aim of ergonomics is to develop and to improve the design of products and work environments.<sup id="cite_ref-Reed,_M._P._2006_81-0" class="reference"><a href="#cite_note-Reed,_M._P._2006-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup> Ergonomic simulation utilizes an anthropometric virtual representation of the human, commonly referenced as a mannequin or Digital Human Models (DHMs), to mimic the postures, mechanical loads, and performance of a human operator in a simulated environment such as an airplane, automobile, or manufacturing facility. DHMs are recognized as evolving and valuable tool for performing proactive ergonomics analysis and design.<sup id="cite_ref-82" class="reference"><a href="#cite_note-82"><span class="cite-bracket">[</span>82<span class="cite-bracket">]</span></a></sup> The simulations employ 3D-graphics and physics-based models to animate the virtual humans. Ergonomics software uses inverse kinematics (IK) capability for posing the DHMs.<sup id="cite_ref-Reed,_M._P._2006_81-1" class="reference"><a href="#cite_note-Reed,_M._P._2006-81"><span class="cite-bracket">[</span>81<span class="cite-bracket">]</span></a></sup>
</p><p>Software tools typically calculate biomechanical properties including individual muscle forces, joint forces and moments. Most of these tools employ standard ergonomic evaluation methods such as the NIOSH lifting equation and Rapid Upper Limb Assessment (RULA). Some simulations also analyze physiological measures including metabolism, energy expenditure, and fatigue limits Cycle time studies, design and process validation, user comfort, reachability, and line of sight are other human-factors that may be examined in ergonomic simulation packages.<sup id="cite_ref-83" class="reference"><a href="#cite_note-83"><span class="cite-bracket">[</span>83<span class="cite-bracket">]</span></a></sup>
</p><p>Modeling and simulation of a task can be performed by manually manipulating the virtual human in the simulated environment. Some ergonomics <a href="Simulation_software" title="Simulation software">simulation software</a> permits interactive, <a href="Real-time_simulation" title="Real-time simulation">real-time simulation</a> and evaluation through actual human input via motion capture technologies. However, motion capture for ergonomics requires expensive equipment and the creation of props to represent the environment or product.
</p><p>Some applications of ergonomic simulation in include analysis of solid waste collection, disaster management tasks, interactive gaming,<sup id="cite_ref-84" class="reference"><a href="#cite_note-84"><span class="cite-bracket">[</span>84<span class="cite-bracket">]</span></a></sup> automotive assembly line,<sup id="cite_ref-85" class="reference"><a href="#cite_note-85"><span class="cite-bracket">[</span>85<span class="cite-bracket">]</span></a></sup> virtual prototyping of rehabilitation aids,<sup id="cite_ref-86" class="reference"><a href="#cite_note-86"><span class="cite-bracket">[</span>86<span class="cite-bracket">]</span></a></sup> and aerospace product design.<sup id="cite_ref-87" class="reference"><a href="#cite_note-87"><span class="cite-bracket">[</span>87<span class="cite-bracket">]</span></a></sup> Ford engineers use ergonomics simulation software to perform virtual product design reviews. Using engineering data, the simulations assist evaluation of assembly ergonomics. The company uses Siemen's Jack and Jill ergonomics simulation software in improving worker safety and efficiency, without the need to build expensive prototypes.<sup id="cite_ref-88" class="reference"><a href="#cite_note-88"><span class="cite-bracket">[</span>88<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Finance">Finance</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="Monte_Carlo_methods_in_finance" title="Monte Carlo methods in finance">Monte Carlo methods in finance</a> and <a href="Mathematical_finance" title="Mathematical finance">Mathematical finance</a></div>
<p>In finance, computer simulations are often used for scenario planning. <a href="Risk" title="Risk">Risk</a>-adjusted <a href="Net_present_value" title="Net present value">net present value</a>, for example, is computed from well-defined but not always known (or fixed) inputs. By imitating the performance of the project under evaluation, simulation can provide a distribution of NPV over a range of <a href="Discounts_and_allowances" title="Discounts and allowances">discount rates</a> and other variables. Simulations are also often used to test a financial theory or the ability of a financial model.<sup id="cite_ref-89" class="reference"><a href="#cite_note-89"><span class="cite-bracket">[</span>89<span class="cite-bracket">]</span></a></sup>
</p><p>Simulations are frequently used in financial training to engage participants in experiencing various historical as well as fictional situations. There are stock market simulations, portfolio simulations, risk management simulations or models and forex simulations. Such simulations are typically based on <a href="Stochastic_asset_model" class="mw-redirect" title="Stochastic asset model">stochastic asset models</a>. Using these simulations in a training program allows for the application of theory into a something akin to real life. As with other industries, the use of simulations can be technology or case-study driven.
</p>
<div class="mw-heading mw-heading3"><h3 id="Flight">Flight</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Flight_simulator" title="Flight simulator">Flight simulator</a></div>
<p>Flight simulation is mainly used to train pilots outside of the aircraft.<sup id="cite_ref-FAR121_90-0" class="reference"><a href="#cite_note-FAR121-90"><span class="cite-bracket">[</span>90<span class="cite-bracket">]</span></a></sup> In comparison to training in flight, simulation-based training allows for practicing maneuvers or situations that may be impractical (or even dangerous) to perform in the aircraft while keeping the pilot and instructor in a relatively low-risk environment on the ground. For example, electrical system failures, instrument failures, hydraulic system failures, and even flight control failures can be simulated without risk to the crew or equipment.<sup id="cite_ref-allertonCaseFlightSimulation2002_91-0" class="reference"><a href="#cite_note-allertonCaseFlightSimulation2002-91"><span class="cite-bracket">[</span>91<span class="cite-bracket">]</span></a></sup>
</p><p>Instructors can also provide students with a higher concentration of training tasks in a given period of time than is usually possible in the aircraft. For example, conducting multiple <a href="Instrument_approach" title="Instrument approach">instrument approaches</a> in the actual aircraft may require significant time spent repositioning the aircraft, while in a simulation, as soon as one approach has been completed, the instructor can immediately reposition the simulated aircraft to a location from which the next approach can be begun.
</p><p>Flight simulation also provides an economic advantage over training in an actual aircraft. Once fuel, maintenance, and insurance costs are taken into account, the operating costs of an FSTD are usually substantially lower than the operating costs of the simulated aircraft. For some large transport category airplanes, the operating costs may be several times lower for the FSTD than the actual aircraft. Another advantage is reduced environmental impact, as simulators don't contribute directly to carbon or noise emissions.<sup id="cite_ref-92" class="reference"><a href="#cite_note-92"><span class="cite-bracket">[</span>92<span class="cite-bracket">]</span></a></sup>
</p><p>There also exist "engineering flight simulators" which are a key element of the <a href="Aircraft_design_process" title="Aircraft design process">aircraft design process</a>.<sup id="cite_ref-allertonImpactFlightSimulation2010_93-0" class="reference"><a href="#cite_note-allertonImpactFlightSimulation2010-93"><span class="cite-bracket">[</span>93<span class="cite-bracket">]</span></a></sup> Many benefits that come from a lower number of test flights like cost and safety improvements are described above, but there are some unique advantages. Having a simulator available allows for faster design iteration cycle or using more test equipment than could be fit into a real aircraft.<sup id="cite_ref-allertonPrinciplesFlightSimulation2009_94-0" class="reference"><a href="#cite_note-allertonPrinciplesFlightSimulation2009-94"><span class="cite-bracket">[</span>94<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Marine">Marine</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Maritime_simulator" title="Maritime simulator">Maritime simulator</a></div>
<p>Bearing resemblance to <a href="Flight_simulator" title="Flight simulator">flight simulators</a>, a <b>marine simulator</b> is meant for training of ship personnel. The most common marine simulators include:<sup id="cite_ref-coastguardGuidelinesSimulatorbasedMarine1985_95-0" class="reference"><a href="#cite_note-coastguardGuidelinesSimulatorbasedMarine1985-95"><span class="cite-bracket">[</span>95<span class="cite-bracket">]</span></a></sup>
</p>
<ul><li>Ship's bridge simulators</li>
<li>Engine room simulators<sup id="cite_ref-tsoukalasMarineEngineersTraining2008_96-0" class="reference"><a href="#cite_note-tsoukalasMarineEngineersTraining2008-96"><span class="cite-bracket">[</span>96<span class="cite-bracket">]</span></a></sup></li>
<li>Cargo handling simulators</li>
<li>Communication / <a href="GMDSS" class="mw-redirect" title="GMDSS">GMDSS</a> simulators</li>
<li>ROV simulators</li></ul>
<p>Simulators like these are mostly used within maritime colleges, training institutions, and navies. They often consist of a replication of a ships' bridge, with the operating console(s), and a number of screens on which the virtual surroundings are projected.
</p>
<div class="mw-heading mw-heading3"><h3 id="Military">Military</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Military_simulation" title="Military simulation">Military simulation</a></div>
<p>Military simulations, also known informally as war games, are models in which theories of warfare can be tested and refined without the need for actual hostilities. They exist in many different forms, with varying degrees of realism. In recent times, their scope has widened to include not only military but also political and social factors (for example, the Nationlab series of strategic exercises in Latin America).<sup id="cite_ref-97" class="reference"><a href="#cite_note-97"><span class="cite-bracket">[</span>97<span class="cite-bracket">]</span></a></sup> While many governments make use of simulation, both individually and collaboratively, little is known about the model's specifics outside professional circles.
</p>
<div class="mw-heading mw-heading3"><h3 id="Network_and_distributed_systems">Network and distributed systems</h3></div>
<p>Network and distributed systems have been extensively simulated in other to understand the impact of new protocols and algorithms before their deployment in the actual systems. The simulation can focus on different levels (<a href="Physical_layer" title="Physical layer">physical layer</a>, <a href="Network_layer" title="Network layer">network layer</a>, <a href="Application_layer" title="Application layer">application layer</a>), and evaluate different metrics (network bandwidth, resource consumption, service time, dropped packets, system availability). Examples of simulation scenarios of network and distributed systems are:
</p>
<ul><li><a href="Content_delivery_network" title="Content delivery network">Content delivery networks</a><sup id="cite_ref-98" class="reference"><a href="#cite_note-98"><span class="cite-bracket">[</span>98<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-99" class="reference"><a href="#cite_note-99"><span class="cite-bracket">[</span>99<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-100" class="reference"><a href="#cite_note-100"><span class="cite-bracket">[</span>100<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-101" class="reference"><a href="#cite_note-101"><span class="cite-bracket">[</span>101<span class="cite-bracket">]</span></a></sup></li>
<li>Smart cities</li>
<li>Internet of things</li></ul>
<div class="mw-heading mw-heading3"><h3 id="Payment_and_securities_settlement_system">Payment and securities settlement system</h3></div>
<p>Simulation techniques have also been applied to payment and securities settlement systems. Among the main users are central banks who are generally responsible for the oversight of market infrastructure and entitled to contribute to the smooth functioning of the payment systems.
</p><p>Central banks have been using payment system simulations to evaluate things such as the adequacy or sufficiency of liquidity available ( in the form of account balances and intraday credit limits) to participants (mainly banks) to allow efficient settlement of payments.<sup id="cite_ref-102" class="reference"><a href="#cite_note-102"><span class="cite-bracket">[</span>102<span class="cite-bracket">]</span></a></sup><sup id="cite_ref-103" class="reference"><a href="#cite_note-103"><span class="cite-bracket">[</span>103<span class="cite-bracket">]</span></a></sup> The need for liquidity is also dependent on the availability and the type of netting procedures in the systems, thus some of the studies have a focus on system comparisons.<sup id="cite_ref-104" class="reference"><a href="#cite_note-104"><span class="cite-bracket">[</span>104<span class="cite-bracket">]</span></a></sup>
</p><p>Another application is to evaluate risks related to events such as communication network breakdowns or the inability of participants to send payments (e.g. in case of possible bank failure).<sup id="cite_ref-105" class="reference"><a href="#cite_note-105"><span class="cite-bracket">[</span>105<span class="cite-bracket">]</span></a></sup> This kind of analysis falls under the concepts of <a href="Stress_testing" title="Stress testing">stress testing</a> or <a href="Scenario_analysis" class="mw-redirect" title="Scenario analysis">scenario analysis</a>.
</p><p>A common way to conduct these simulations is to replicate the settlement logics of the real payment or securities settlement systems under analysis and then use real observed payment data. In case of system comparison or system development, naturally, also the other settlement logics need to be implemented.
</p><p>To perform stress testing and scenario analysis, the observed data needs to be altered, e.g. some payments delayed or removed. To analyze the levels of liquidity, initial liquidity levels are varied. System comparisons (benchmarking) or evaluations of new netting algorithms or rules are performed by running simulations with a fixed set of data and varying only the system setups.
</p><p>An inference is usually done by comparing the benchmark simulation results to the results of altered simulation setups by comparing indicators such as unsettled transactions or settlement delays.
</p>
<div class="mw-heading mw-heading2"><h2 id="Power_systems">Power systems</h2></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Power_system_simulation" title="Power system simulation">Power system simulation</a></div>
<div class="mw-heading mw-heading3"><h3 id="Project_management">Project management</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Project_management_simulation" title="Project management simulation">Project management simulation</a></div>
<p>Project management simulation is simulation used for project management training and analysis. It is often used as a training simulation for project managers. In other cases, it is used for what-if analysis and for supporting decision-making in real projects. Frequently the simulation is conducted using software tools.
</p>
<div class="mw-heading mw-heading3"><h3 id="Robotics">Robotics</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Robotics_simulator" title="Robotics simulator">Robotics simulator</a></div>
<p>A robotics simulator is used to create embedded applications for a specific (or not) robot without being dependent on the 'real' robot. In some cases, these applications can be transferred to the real robot (or rebuilt) without modifications. Robotics simulators allow reproducing situations that cannot be 'created' in the real world because of cost, time, or the 'uniqueness' of a resource. A simulator also allows fast robot prototyping. Many robot simulators feature <a href="Physics_engine" title="Physics engine">physics engines</a> to simulate a robot's dynamics.
</p>
<div class="mw-heading mw-heading3"><h3 id="Production">Production</h3></div>
<p><b>Simulation of production systems</b> is used mainly to examine the effect of improvements or investments in a <a href="Operations_management#Production_systems" title="Operations management">production system</a>. Most often this is done using a static spreadsheet with process times and transportation times. For more sophisticated simulations <a href="Discrete_Event_Simulation" class="mw-redirect" title="Discrete Event Simulation">Discrete Event Simulation</a> (DES) is used with the advantages to simulate dynamics in the production system. A production system is very much dynamic depending on variations in manufacturing processes, assembly times, machine set-ups, breaks, breakdowns and small stoppages.<sup id="cite_ref-106" class="reference"><a href="#cite_note-106"><span class="cite-bracket">[</span>106<span class="cite-bracket">]</span></a></sup> There is much <a href="List_of_discrete_event_simulation_software" title="List of discrete event simulation software">software</a> commonly used for discrete event simulation. They differ in usability and markets but do often share the same foundation.
</p>
<div class="mw-heading mw-heading3"><h3 id="Sales_process">Sales process</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Sales_process_engineering" title="Sales process engineering">Sales process engineering</a></div>
<p>Simulations are useful in modeling the flow of transactions through business processes, such as in the field of <a href="Sales_process_engineering" title="Sales process engineering">sales process engineering</a>, to study and improve the flow of customer orders through various stages of completion (say, from an initial proposal for providing goods/services through order acceptance and installation). Such simulations can help predict the impact of how improvements in methods might impact variability, cost, labor time, and the number of transactions at various stages in the process. A full-featured computerized process simulator can be used to depict such models, as can simpler educational demonstrations using spreadsheet software, pennies being transferred between cups based on the roll of a die, or dipping into a tub of colored beads with a scoop.<sup id="cite_ref-Selden_1997_107-0" class="reference"><a href="#cite_note-Selden_1997-107"><span class="cite-bracket">[</span>107<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Sports">Sports</h3></div>
<p>In sports, <a href="Computer_simulation" title="Computer simulation">computer simulations</a> are often done to predict the outcome of events and the performance of individual sportspeople. They attempt to recreate the event through models built from statistics. The increase in technology has allowed anyone with knowledge of programming the ability to run simulations of their models. The simulations are built from a series of mathematical <a href="Algorithms" class="mw-redirect" title="Algorithms">algorithms</a>, or models, and can vary with accuracy. Accuscore, which is licensed by companies such as <a href="ESPN" title="ESPN">ESPN</a>, is a well-known simulation program for all major <a href="Sports" class="mw-redirect" title="Sports">sports</a>. It offers a detailed analysis of games through simulated betting lines, projected point totals and overall probabilities.
</p><p>With the increased interest in <a href="Fantasy_sports" class="mw-redirect" title="Fantasy sports">fantasy sports</a> simulation models that predict individual player performance have gained popularity. Companies like What If Sports and StatFox specialize in not only using their simulations for predicting game results but how well individual players will do as well. Many people use models to determine whom to start in their fantasy leagues.
</p><p>Another way simulations are helping the sports field is in the use of <a href="Biomechanics" title="Biomechanics">biomechanics</a>. Models are derived and simulations are run from data received from sensors attached to athletes and video equipment. <a href="Sports_biomechanics" title="Sports biomechanics">Sports biomechanics</a> aided by simulation models answer questions regarding training techniques such as the effect of fatigue on throwing performance (height of throw) and biomechanical factors of the upper limbs (reactive strength index; hand contact time).<sup id="cite_ref-108" class="reference"><a href="#cite_note-108"><span class="cite-bracket">[</span>108<span class="cite-bracket">]</span></a></sup>
</p><p>Computer simulations allow their users to take models which before were too complex to run, and give them answers. Simulations have proven to be some of the best insights into both play performance and team predictability.
</p>
<div class="mw-heading mw-heading3"><h3 id="Space_shuttle_countdown">Space shuttle countdown</h3></div>
<p>Simulation was used at <a href="Kennedy_Space_Center" title="Kennedy Space Center">Kennedy Space Center</a> (KSC) to train and certify <a href="Space_Shuttle" title="Space Shuttle">Space Shuttle</a> engineers during simulated launch countdown operations. The Space Shuttle engineering community would participate in a launch countdown integrated simulation before each Shuttle flight. This simulation is a virtual simulation where real people interact with simulated Space Shuttle vehicle and Ground Support Equipment (GSE) hardware. The Shuttle Final Countdown Phase Simulation, also known as S0044, involved countdown processes that would integrate many of the Space Shuttle vehicle and GSE systems. Some of the Shuttle systems integrated in the simulation are the main propulsion system, <a href="RS-25" title="RS-25">RS-25</a>, <a href="Space_Shuttle_Solid_Rocket_Booster" title="Space Shuttle Solid Rocket Booster">solid rocket boosters</a>, ground liquid hydrogen and liquid oxygen, <a href="External_tank" class="mw-redirect" title="External tank">external tank</a>, flight controls, navigation, and avionics.<sup id="cite_ref-109" class="reference"><a href="#cite_note-109"><span class="cite-bracket">[</span>109<span class="cite-bracket">]</span></a></sup> The high-level objectives of the Shuttle Final Countdown Phase Simulation are:
</p>
<ul><li>To demonstrate <a href="Firing_room" class="mw-redirect" title="Firing room">firing room</a> final countdown phase operations.</li>
<li>To provide training for system engineers in recognizing, reporting and evaluating system problems in a time critical environment.</li>
<li>To exercise the launch team's ability to evaluate, prioritize and respond to problems in an integrated manner within a time critical environment.</li>
<li>To provide procedures to be used in performing failure/recovery testing of the operations performed in the final countdown phase.<sup id="cite_ref-110" class="reference"><a href="#cite_note-110"><span class="cite-bracket">[</span>110<span class="cite-bracket">]</span></a></sup></li></ul>
<p>The Shuttle Final Countdown Phase Simulation took place at the <a href="Kennedy_Space_Center" title="Kennedy Space Center">Kennedy Space Center</a> <a href="Launch_Control_Center" title="Launch Control Center">Launch Control Center</a> <a href="Firing_room" class="mw-redirect" title="Firing room">firing rooms</a>. The firing room used during the simulation is the same control room where real launch countdown operations are executed. As a result, equipment used for real launch countdown operations is engaged. Command and control computers, application software, engineering plotting and trending tools, launch countdown procedure documents, launch commit criteria documents, hardware requirement documents, and any other items used by the engineering launch countdown teams during real launch countdown operations are used during the simulation.
</p><p>The Space Shuttle vehicle hardware and related GSE hardware is simulated by <a href="Mathematical_models" class="mw-redirect" title="Mathematical models">mathematical models</a> (written in Shuttle Ground Operations Simulator (SGOS) modeling language<sup id="cite_ref-111" class="reference"><a href="#cite_note-111"><span class="cite-bracket">[</span>111<span class="cite-bracket">]</span></a></sup>) that behave and react like real hardware. During the Shuttle Final Countdown Phase Simulation, engineers command and control hardware via real application software executing in the control consoles – just as if they were commanding real vehicle hardware. However, these real software applications do not interface with real Shuttle hardware during simulations. Instead, the applications interface with mathematical model representations of the vehicle and GSE hardware. Consequently, the simulations bypass sensitive and even dangerous mechanisms while providing engineering measurements detailing how the hardware would have reacted. Since these math models interact with the command and control application software, models and simulations are also used to debug and verify the functionality of application software.<sup id="cite_ref-112" class="reference"><a href="#cite_note-112"><span class="cite-bracket">[</span>112<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading3"><h3 id="Satellite_navigation">Satellite navigation</h3></div>
<p>The only true way to test <a href="GNSS" class="mw-redirect" title="GNSS">GNSS</a> receivers (commonly known as Sat-Nav's in the commercial world) is by using an RF Constellation Simulator. A receiver that may, for example, be used on an aircraft, can be tested under dynamic conditions without the need to take it on a real flight. The test conditions can be repeated exactly, and there is full control over all the test parameters. this is not possible in the 'real-world' using the actual signals. For testing receivers that will use the new <a href="Galileo_(satellite_navigation)" title="Galileo (satellite navigation)">Galileo (satellite navigation)</a> there is no alternative, as the real signals do not yet exist.
</p>
<div class="mw-heading mw-heading3"><h3 id="Trains">Trains</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Train_simulator" title="Train simulator">Train simulator</a></div>
<div class="mw-heading mw-heading3"><h3 id="Weather">Weather</h3></div>
<div role="note" class="hatnote navigation-not-searchable">Main articles: <a href="Numerical_weather_prediction" title="Numerical weather prediction">Numerical weather prediction</a> and <a href="Atmospheric_model" title="Atmospheric model">Atmospheric model</a></div>
<p>Predicting weather conditions by extrapolating/interpolating previous data is one of the real use of simulation. Most of the weather forecasts use this information published by Weather bureaus. This kind of simulations helps in predicting and forewarning about extreme weather conditions like the path of an active hurricane/cyclone. <a href="Numerical_weather_prediction" title="Numerical weather prediction">Numerical weather prediction</a> for forecasting involves complicated numeric computer models to predict weather accurately by taking many parameters into account.
</p>
<div class="mw-heading mw-heading2"><h2 id="Simulation_games_2">Simulation games</h2></div>
<div role="note" class="hatnote navigation-not-searchable">Main article: <a href="Simulation_game" class="mw-redirect" title="Simulation game">Simulation game</a></div>
<p><a href="Strategy_game" title="Strategy game">Strategy games</a>—both traditional and modern—may be viewed as simulations of abstracted decision-making for the purpose of training military and political leaders (see <a href="History_of_Go" title="History of Go">History of Go</a> for an example of such a tradition, or <a href="Kriegsspiel_(wargame)" class="mw-redirect" title="Kriegsspiel (wargame)">Kriegsspiel</a> for a more recent example).
</p><p>Many other video games are simulators of some kind. Such games can simulate various aspects of reality, from <a href="Business_simulation_game" title="Business simulation game">business</a>, to <a href="Government_simulation" class="mw-redirect" title="Government simulation">government</a>, to <a href="Construction_and_management_simulation_games" class="mw-redirect" title="Construction and management simulation games">construction</a>, to <a href="Vehicle_simulation_game" title="Vehicle simulation game">piloting vehicles</a> (see above).
</p>
<div class="mw-heading mw-heading2"><h2 id="Historical_usage">Historical usage</h2></div>
<p>Historically, the word had negative connotations:
</p>
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</style><blockquote class="templatequote"><p>...therefore a general custom of simulation (which is this last degree) is a vice, using either of a natural falseness or fearfulness...</p></blockquote><div class="templatequotecite"><p style="display: inline; padding-left: 2.3em;">— <a href="Francis_Bacon" title="Francis Bacon">Francis Bacon</a>, Of Simulation and Dissimulation, 1597</p></div>
<blockquote class="templatequote"><p>...for Distinction Sake, a Deceiving by Words, is commonly called a Lye, and a Deceiving by Actions, Gestures, or Behavior, is called Simulation...</p></blockquote><div class="templatequotecite"><p style="display: inline; padding-left: 2.3em;">— <a href="Robert_South" title="Robert South">Robert South</a>, South, 1697, p.525</p></div>
<p>However, the connection between simulation and <a href="Dissembling" class="mw-redirect" title="Dissembling">dissembling</a> later faded out and is now only of linguistic interest.<sup id="cite_ref-113" class="reference"><a href="#cite_note-113"><span class="cite-bracket">[</span>113<span class="cite-bracket">]</span></a></sup>
</p>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="Computer_experiment" title="Computer experiment">Computer experiment</a> – Experiment used to study computer simulation</li>
<li><a href="Grey_box_model" title="Grey box model">Grey box model</a> – Mathematical data production model with limited structure</li>
<li><a href="In_silico" title="In silico"><i>In silico</i></a> – Latin phrase referring to computer simulations</li>
<li><a href="List_of_computer_simulation_software" title="List of computer simulation software">List of computer simulation software</a></li>
<li><a href="List_of_discrete_event_simulation_software" title="List of discrete event simulation software">List of discrete event simulation software</a></li>
<li><a href="Merger_simulation" title="Merger simulation">Merger simulation</a> – Tool for analyzing potential welfare costs and benefits of mergers between firms</li>
<li><a href="Microarchitecture_simulation" title="Microarchitecture simulation">Microarchitecture simulation</a> – Tool for modeling the design and behavior of a microprocessor</li>
<li><a href="Mining_simulator" title="Mining simulator">Mining simulator</a> – Technology used for training miners</li>
<li><a href="Monte_Carlo_algorithm" title="Monte Carlo algorithm">Monte Carlo algorithm</a> – Type of randomized algorithm</li>
<li><a href="Network_simulation" title="Network simulation">Network simulation</a> – Simulating computer networks</li>
<li><a href="Pharmacokinetics_simulation" title="Pharmacokinetics simulation">Pharmacokinetics simulation</a> – Simulation method used in drug development</li>
<li><a href="Roleplay_simulation" title="Roleplay simulation">Roleplay simulation</a> – Experiential learning method</li>
<li><a href="Rule-based_modeling" title="Rule-based modeling">Rule-based modeling</a> – Approach using a set of rules that indirectly specifies a mathematical model</li>
<li><a href="Simulated_reality" title="Simulated reality">Simulated reality</a> – Concept of a false version of reality</li>
<li><a href="Simulation_hypothesis" title="Simulation hypothesis">Simulation hypothesis</a> – Hypothesis that reality could be a computer simulation</li>
<li><a href="Simulation_language" title="Simulation language">Simulation language</a> – Programming language used to describe the operation of a simulation on a computer</li>
<li><a href="Training_simulation" title="Training simulation">Training simulation</a> – Virtual medium through which various types of skills can be acquired</li>
<li><a href="Virtual_reality" title="Virtual reality">Virtual reality</a> – Computer-simulated experience</li>
<li><a href="Web-based_simulation" title="Web-based simulation">Web-based simulation</a></li></ul>
<div class="mw-heading mw-heading3"><h3 id="Fields_of_study">Fields of study</h3></div>
<ul><li><a href="Computational_astrophysics" title="Computational astrophysics">Computational astrophysics</a> – Methods and computing tools developed and used in astrophysics research</li>
<li><a href="Computational_chemistry" title="Computational chemistry">Computational chemistry</a> – Branch of chemistry</li>
<li><a href="Computational_fluid_dynamics" title="Computational fluid dynamics">Computational fluid dynamics</a> – Analysis and solving of problems that involve fluid flows</li>
<li><a href="Computational_physics" title="Computational physics">Computational physics</a> – Numerical simulations of physical problems via computers</li>
<li><a href="Futures_studies" title="Futures studies">Futures studies</a> – Study of postulating possible, probable, and preferable futures</li>
<li><a href="Molecular_dynamics" title="Molecular dynamics">Molecular dynamics</a> – Computer simulations to discover and understand chemical properties</li>
<li><a href="System_identification" title="System identification">System identification</a> – Statistical methods to build mathematical models of dynamical systems from measured data</li></ul>
<div class="mw-heading mw-heading3"><h3 id="Specific_examples_&_literature">Specific examples & literature</h3></div>
<ul><li><a href="Illustris_project" title="Illustris project">Illustris project</a> – Computer-simulated universes</li>
<li><a href="Planet_Simulator" title="Planet Simulator">Planet Simulator</a> – Machine designed to study life in the universe</li>
<li><a href="Simulacra_and_Simulation" title="Simulacra and Simulation"><i>Simulacra and Simulation</i></a> – 1981 book by Jean Baudrillard</li>
<li><a href="UltraHLE" title="UltraHLE">UltraHLE</a> – 1999 Nintendo 64 emulator</li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
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<li id="cite_note-1"><span class="mw-cite-backlink"><b><a href="#cite_ref-1">^</a></b></span> <span class="reference-text"><style data-mw-deduplicate="TemplateStyles:r1238218222">
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<li id="cite_note-:3-2"><span class="mw-cite-backlink">^ <a href="#cite_ref-:3_2-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-:3_2-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text"><cite id="CITEREFCambridge_University_Press2023" class="citation web cs1">Cambridge University Press (2023). <a rel="nofollow" class="external text" href="https://dictionary.cambridge.org/dictionary/english/simulation">"SIMULATION | English meaning - Cambridge Dictionary"</a>. <i>Cambridge Dictionary</i><span class="reference-accessdate">. Retrieved <span class="nowrap">20 September</span> 2023</span>.</cite></span>
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<li id="cite_note-5"><span class="mw-cite-backlink"><b><a href="#cite_ref-5">^</a></b></span> <span class="reference-text">In the words of the <a rel="nofollow" class="external text" href="http://www.modelbenders.com/encyclopedia/encyclopedia.html">Simulation article</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20171210155230/http://www.modelbenders.com/encyclopedia/encyclopedia.html">Archived</a> 10 December 2017 at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a> in Encyclopedia of Computer Science, "designing a model of a real or imagined system and conducting experiments with that model".</span>
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<li id="cite_note-6"><span class="mw-cite-backlink"><b><a href="#cite_ref-6">^</a></b></span> <span class="reference-text"><cite id="CITEREFSokolowski,_J.A.Banks,_C.M.2009" class="citation book cs1">Sokolowski, J.A.; Banks, C.M. (2009). <span class="id-lock-limited" title="Free access subject to limited trial, subscription normally required"><a rel="nofollow" class="external text" href="https://archive.org/details/principlesmodeli00soko_034"><i>Principles of Modeling and Simulation</i></a></span>. John Wiley & Son. p. <a rel="nofollow" class="external text" href="https://archive.org/details/principlesmodeli00soko_034/page/n15">6</a>. <a href="ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <bdi>978-0-470-28943-3</bdi>.</cite></span>
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<li id="cite_note-7"><span class="mw-cite-backlink"><b><a href="#cite_ref-7">^</a></b></span> <span class="reference-text">For example in <a href="Computer_graphics" title="Computer graphics">computer graphics</a> <a rel="nofollow" class="external text" href="http://www.siggraph.org/s2007/attendees/papers/12.html">SIGGRAPH 2007 | For Attendees | Papers</a> <a rel="nofollow" class="external text" href="http://wiki.blender.org/index.php/BSoD/Physical_Simulation">Doc:Tutorials/Physics/BSoD – BlenderWiki</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20071012202002/http://wiki.blender.org/index.php/BSoD/Physical_Simulation">Archived</a> 12 October 2007 at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a>.</span>
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<li id="cite_note-McLeod,_J._1968-8"><span class="mw-cite-backlink">^ <a href="#cite_ref-McLeod,_J._1968_8-0"><sup><i><b>a</b></i></sup></a> <a href="#cite_ref-McLeod,_J._1968_8-1"><sup><i><b>b</b></i></sup></a></span> <span class="reference-text">McLeod, J. (1968) "Simulation: the Dynamic Modeling of Ideas And Systems with Computers", McGraw-Hill, NYC.</span>
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<li id="cite_note-9"><span class="mw-cite-backlink"><b><a href="#cite_ref-9">^</a></b></span> <span class="reference-text">Zeigler, B. P., Praehofer, H., & Kim, T. G. (2000) "Theory of Modeling and Simulation: Integrating Discrete Event and Continuous Complex Dynamic Systems", Elsevier, Amsterdam.</span>
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<li id="cite_note-10"><span class="mw-cite-backlink"><b><a href="#cite_ref-10">^</a></b></span> <span class="reference-text">Giambiasi, N., Escude, B., & Ghosh, S. (2001). GDEVS: A generalized discrete event specification for accurate modeling of dynamic systems. In Autonomous Decentralized Systems, 2001. Proceedings. 5th International Symposium on (pp. 464–469). IEEE.</span>
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<li id="cite_note-13"><span class="mw-cite-backlink"><b><a href="#cite_ref-13">^</a></b></span> <span class="reference-text">Kuhl, F., Weatherly, R., & Dahmann, J. (1999). Creating computer simulation systems: an introduction to the high-level architecture. Prentice Hall PTR.</span>
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<li id="cite_note-14"><span class="mw-cite-backlink"><b><a href="#cite_ref-14">^</a></b></span> <span class="reference-text">Bruzzone A.G., Massei M., Simulation-Based Military Training, in Guide to Simulation-Based Disciplines, Vol.1. 315–361.</span>
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<li id="cite_note-15"><span class="mw-cite-backlink"><b><a href="#cite_ref-15">^</a></b></span> <span class="reference-text">Cayirci, E. (December 2013). Modeling and simulation as a cloud service: a survey. In Simulation Conference (WSC), 2013 Winter (pp. 389–400). IEEE.</span>
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<li id="cite_note-16"><span class="mw-cite-backlink"><b><a href="#cite_ref-16">^</a></b></span> <span class="reference-text">Bruzzone, A. G., Massei, M., Tremori, A., Longo, F., Nicoletti, L., Poggi, S., ... & Poggio, G. (2014). MS2G: simulation as a service for data mining and crowdsourcing in vulnerability Reduction. Proceedings of WAMS, Istanbul, September.</span>
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<li id="cite_note-18"><span class="mw-cite-backlink"><b><a href="#cite_ref-18">^</a></b></span> <span class="reference-text"><cite class="citation web cs1"><a rel="nofollow" class="external text" href="https://web.archive.org/web/20080122060652/http://www.cae.com/www2004/Products_and_Services/Civil_Simulation_and_Training/Simulation_Equipment/Visual_Solutions/Synthetic_Environments/index.shtml">"Synthetic Environments"</a>. <i>CAE</i>. Archived from <a rel="nofollow" class="external text" href="http://www.cae.com/www2004/Products_and_Services/Civil_Simulation_and_Training/Simulation_Equipment/Visual_Solutions/Synthetic_Environments/index.shtml">the original</a> on 22 January 2008<span class="reference-accessdate">. Retrieved <span class="nowrap">24 December</span> 2007</span>.</cite></span>
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<li id="cite_note-environment-19"><span class="mw-cite-backlink"><b><a href="#cite_ref-environment_19-0">^</a></b></span> <span class="reference-text"><a href="Thales_Group" title="Thales Group">Thales</a> defines synthetic environment as "the counterpart to simulated models of sensors, platforms and other active objects" for "the simulation of the external factors that affect them"<sup id="cite_ref-17" class="reference"><a href="#cite_note-17"><span class="cite-bracket">[</span>17<span class="cite-bracket">]</span></a></sup> while other vendors use the term for more visual, <a href="Virtual_reality" title="Virtual reality">virtual reality</a>-style simulators.<sup id="cite_ref-18" class="reference"><a href="#cite_note-18"><span class="cite-bracket">[</span>18<span class="cite-bracket">]</span></a></sup></span>
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<li id="cite_note-20"><span class="mw-cite-backlink"><b><a href="#cite_ref-20">^</a></b></span> <span class="reference-text">For a popular research project in the field of <a href="Biochemistry" title="Biochemistry">biochemistry</a> where "computer simulation is particularly well suited to address these questions"<a rel="nofollow" class="external text" href="http://folding.stanford.edu/Pande/Main">Folding@home – Main</a> <a rel="nofollow" class="external text" href="https://web.archive.org/web/20080306100315/http://folding.stanford.edu/Pande/Main">Archived</a> 6 March 2008 at the <a href="Wayback_Machine" title="Wayback Machine">Wayback Machine</a>, see <a href="Folding%40Home" class="mw-redirect" title="Folding@Home">Folding@Home</a>.</span>
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<li id="cite_note-97"><span class="mw-cite-backlink"><b><a href="#cite_ref-97">^</a></b></span> <span class="reference-text"><a href="The_Economist" title="The Economist">The Economist</a> provides a current (as of 2012) survey of public projects attempting to simulate some theories in <a rel="nofollow" class="external text" href="https://www.economist.com/science-and-technology/2012/04/21/what-makes-heroic-strife">"The science of civil war: What makes heroic strife"</a> .</span>
</li>
<li id="cite_note-98"><span class="mw-cite-backlink"><b><a href="#cite_ref-98">^</a></b></span> <span class="reference-text"><cite id="CITEREFFilelis-PapadopoulosEndoBendechacheSvorobej2020" class="citation journal cs1">Filelis-Papadopoulos, Christos K.; Endo, Patricia Takako; Bendechache, Malika; Svorobej, Sergej; Giannoutakis, Konstantinos M.; Gravvanis, George A.; Tzovaras, Dimitrios; Byrne, James; Lynn, Theo (1 January 2020). <a rel="nofollow" class="external text" href="https://doi.org/10.1016%2Fj.jocs.2019.101052">"Towards simulation and optimization of cache placement on large virtual content distribution networks"</a>. <i>Journal of Computational Science</i>. <b>39</b>: 101052. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<span class="id-lock-free" title="Freely accessible"><a rel="nofollow" class="external text" href="https://doi.org/10.1016%2Fj.jocs.2019.101052">10.1016/j.jocs.2019.101052</a></span>. <a href="ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1877-7503">1877-7503</a>.</cite></span>
</li>
<li id="cite_note-99"><span class="mw-cite-backlink"><b><a href="#cite_ref-99">^</a></b></span> <span class="reference-text"><cite id="CITEREFFilelis-PapadopoulosGiannoutakisGravvanisEndo2019" class="citation journal cs1">Filelis-Papadopoulos, Christos K.; Giannoutakis, Konstantinos M.; Gravvanis, George A.; Endo, Patricia Takako; Tzovaras, Dimitrios; Svorobej, Sergej; Lynn, Theo (1 April 2019). "Simulating large vCDN networks: A parallel approach". <i>Simulation Modelling Practice and Theory</i>. <b>92</b>: <span class="nowrap">100–</span>114. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1016%2Fj.simpat.2019.01.001">10.1016/j.simpat.2019.01.001</a>. <a href="ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1569-190X">1569-190X</a>. <a href="S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a> <a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:67752426">67752426</a>.</cite></span>
</li>
<li id="cite_note-100"><span class="mw-cite-backlink"><b><a href="#cite_ref-100">^</a></b></span> <span class="reference-text"><cite id="CITEREFIbn-KhedherAbd-ElrahmanKamalAfifi2017" class="citation journal cs1">Ibn-Khedher, Hatem; Abd-Elrahman, Emad; Kamal, Ahmed E.; Afifi, Hossam (19 June 2017). "OPAC: An optimal placement algorithm for virtual CDN". <i>Computer Networks</i>. <b>120</b>: <span class="nowrap">12–</span>27. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1016%2Fj.comnet.2017.04.009">10.1016/j.comnet.2017.04.009</a>. <a href="ISSN_(identifier)" class="mw-redirect" title="ISSN (identifier)">ISSN</a> <a rel="nofollow" class="external text" href="https://search.worldcat.org/issn/1389-1286">1389-1286</a>.</cite></span>
</li>
<li id="cite_note-101"><span class="mw-cite-backlink"><b><a href="#cite_ref-101">^</a></b></span> <span class="reference-text"><cite id="CITEREFKhedherAbd-ElrahmanAfifiMarot2017" class="citation book cs1">Khedher, Hatem; Abd-Elrahman, Emad; Afifi, Hossam; Marot, Michel (2017). "Optimal and Cost Efficient Algorithm for Virtual CDN Orchestration". <i>2017 IEEE 42nd Conference on Local Computer Networks (LCN)</i>. Singapore: IEEE. pp. <span class="nowrap">61–</span>69. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1109%2FLCN.2017.115">10.1109/LCN.2017.115</a>. <a href="ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <bdi>978-1-5090-6523-3</bdi>. <a href="S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a> <a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:44243386">44243386</a>.</cite></span>
</li>
<li id="cite_note-102"><span class="mw-cite-backlink"><b><a href="#cite_ref-102">^</a></b></span> <span class="reference-text">Leinonen (ed.): Simulation studies of liquidity needs, risks and efficiency in payment networks (Bank of Finland Studies E:39/2007) <a rel="nofollow" class="external text" href="http://pss.bof.fi/Pages/Publications.aspx">Simulation publications</a> <a rel="nofollow" class="external text" href="https://archive.today/20120714010331/http://pss.bof.fi/Pages/Publications.aspx">Archived</a> 14 July 2012 at <a href="Archive.today" title="Archive.today">archive.today</a></span>
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<li id="cite_note-103"><span class="mw-cite-backlink"><b><a href="#cite_ref-103">^</a></b></span> <span class="reference-text">Neville Arjani: Examining the Trade-Off between Settlement Delay and Intraday Liquidity in Canada's LVTS: A Simulation Approach (Working Paper 2006–20, Bank of Canada) <a rel="nofollow" class="external text" href="http://pss.bof.fi/Pages/Publications.aspx">Simulation publications</a> <a rel="nofollow" class="external text" href="https://archive.today/20120714010331/http://pss.bof.fi/Pages/Publications.aspx">Archived</a> 14 July 2012 at <a href="Archive.today" title="Archive.today">archive.today</a></span>
</li>
<li id="cite_note-104"><span class="mw-cite-backlink"><b><a href="#cite_ref-104">^</a></b></span> <span class="reference-text">Johnson, K.; McAndrews, J.; Soramäki, K. 'Economizing on Liquidity with Deferred Settlement Mechanisms' (Reserve Bank of New York Economic Policy Review, December 2004)</span>
</li>
<li id="cite_note-105"><span class="mw-cite-backlink"><b><a href="#cite_ref-105">^</a></b></span> <span class="reference-text">H. Leinonen (ed.): Simulation analyses and stress testing of payment networks (Bank of Finland Studies E:42/2009) <a rel="nofollow" class="external text" href="http://pss.bof.fi/Pages/Publications.aspx">Simulation publications</a> <a rel="nofollow" class="external text" href="https://archive.today/20120714010331/http://pss.bof.fi/Pages/Publications.aspx">Archived</a> 14 July 2012 at <a href="Archive.today" title="Archive.today">archive.today</a></span>
</li>
<li id="cite_note-106"><span class="mw-cite-backlink"><b><a href="#cite_ref-106">^</a></b></span> <span class="reference-text"><cite id="CITEREFUlf2005" class="citation book cs1">Ulf, Eriksson (2005). <i>Diffusion of Discrete Event Simulation in Swedish Industry</i>. Gothenburg: Doktorsavhandlingar vid Chalmers tekniska högskola. <a href="ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <bdi>978-91-7291-577-0</bdi>.</cite></span>
</li>
<li id="cite_note-Selden_1997-107"><span class="mw-cite-backlink"><b><a href="#cite_ref-Selden_1997_107-0">^</a></b></span> <span class="reference-text"><cite id="CITEREFPaul_H._Selden1997" class="citation book cs1">Paul H. Selden (1997). <i>Sales Process Engineering: A Personal Workshop</i>. Milwaukee, WI: ASQ Quality Press. <a href="ISBN_(identifier)" class="mw-redirect" title="ISBN (identifier)">ISBN</a> <bdi>978-0-87389-418-0</bdi>.</cite></span>
</li>
<li id="cite_note-108"><span class="mw-cite-backlink"><b><a href="#cite_ref-108">^</a></b></span> <span class="reference-text"><cite id="CITEREFHarrison,_Andrew_J2011" class="citation journal cs1">Harrison, Andrew J (2011). "Throwing and catching movements exhibit post-activation potentiation effects following fatigue". <i>Sports Biomechanics</i>. <b>10</b> (3): <span class="nowrap">185–</span>196. <a href="Doi_(identifier)" class="mw-redirect" title="Doi (identifier)">doi</a>:<a rel="nofollow" class="external text" href="https://doi.org/10.1080%2F14763141.2011.592544">10.1080/14763141.2011.592544</a>. <a href="PMID_(identifier)" class="mw-redirect" title="PMID (identifier)">PMID</a> <a rel="nofollow" class="external text" href="https://pubmed.ncbi.nlm.nih.gov/21936288">21936288</a>. <a href="S2CID_(identifier)" class="mw-redirect" title="S2CID (identifier)">S2CID</a> <a rel="nofollow" class="external text" href="https://api.semanticscholar.org/CorpusID:38009979">38009979</a>.</cite></span>
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<li id="cite_note-109"><span class="mw-cite-backlink"><b><a href="#cite_ref-109">^</a></b></span> <span class="reference-text">Sikora, E.A. (27 July 2010). Space Shuttle Main Propulsion System expert, John F. Kennedy Space Center. Interview.</span>
</li>
<li id="cite_note-110"><span class="mw-cite-backlink"><b><a href="#cite_ref-110">^</a></b></span> <span class="reference-text">Shuttle Final Countdown Phase Simulation. National Aeronautics and Space Administration KSC Document # RTOMI S0044, Revision AF05, 2009.</span>
</li>
<li id="cite_note-111"><span class="mw-cite-backlink"><b><a href="#cite_ref-111">^</a></b></span> <span class="reference-text">Shuttle Ground Operations Simulator (SGOS) Summary Description Manual. National Aeronautics and Space Administration KSC Document # KSC-LPS-SGOS-1000, Revision 3 CHG-A, 1995.</span>
</li>
<li id="cite_note-112"><span class="mw-cite-backlink"><b><a href="#cite_ref-112">^</a></b></span> <span class="reference-text">Math Model Main Propulsion System (MPS) Requirements Document, National Aeronautics and Space Administration KSC Document # KSCL-1100-0522, Revision 9, June 2009.</span>
</li>
<li id="cite_note-113"><span class="mw-cite-backlink"><b><a href="#cite_ref-113">^</a></b></span> <span class="reference-text">South, in the passage quoted, was speaking of the differences between a falsehood and an honestly mistaken statement; the difference being that for the statement to be a <a href="Lie" title="Lie">lie</a> the <a href="Truth" title="Truth">truth</a> must be known, and the opposite of the truth must have been knowingly uttered. And, from this, to the extent to which a <i>lie</i> involves deceptive <i>words</i>, a <i>simulation</i> involves deceptive <i>actions</i>, deceptive <i>gestures</i>, or deceptive <i>behavior</i>. Thus, it would seem, if a simulation is <i>false</i>, then the truth must be known (for <i>something other than the truth</i> to be presented in its stead); and, for the <i>simulation</i> to <i>simulate</i>. Because, otherwise, one would not know what to offer up in a simulation. Bacon's essay <i><a href="https://en.wikisource.org/wiki/The_Works_of_Francis_Bacon,_Volume_1/Essays/Of_Simulation_and_Dissimulation" class="extiw external" title="s:The Works of Francis Bacon, Volume 1/Essays/Of Simulation and Dissimulation">Of Simulation and Dissimulation</a></i> expresses somewhat similar views. <a href="Samuel_Johnson" title="Samuel Johnson">Samuel Johnson</a> thought so highly of South's definition, that he used it in the entry for simulation in his <i><a href="A_Dictionary_of_the_English_Language" title="A Dictionary of the English Language">Dictionary of the English Language</a></i>.</span>
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<ul><li><a rel="nofollow" class="external text" href="http://www.unice.fr/sg/resources/bibliographies.htm">Bibliographies containing more references</a> to be found on the website of the journal <a rel="nofollow" class="external text" href="http://www.unice.fr/sg/"><i>Simulation & Gaming</i></a>.</li></ul>
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